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Merge branch 'develop' into docf-6090-auto-generated-docs-for-auto-generated-code
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.yamato/config.metadata

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editors:
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- version: 2021.3
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- version: 2021.3.45f
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- version: 2022.3
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disable_tvos_run: true
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- version: 6000.0

Packages/com.unity.inputsystem/CHANGELOG.md

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### Fixed
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- Fixed an issue causing the Action context menu to not show on right click when right clicking an action in the Input Action Editor [ISXB-1134](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1134).
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- Reverted changes from 0ddd534d8 (ISXB-746) which introduced a regression [ISXB-1127](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1127).
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- Fixed `ArgumentNullException: Value cannot be null.` during the migration of Project-wide Input Actions from `InputManager.asset` to `InputSystem_Actions.inputactions` asset which lead do the lost of the configuration [ISXB-1105](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1105)
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- Fixed pointerId staying the same when simultaneously releasing and then pressing in the same frame on mobile using touch. [ISXB-1006](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-845)
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- Fixed ISubmitHandler.OnSubmit event processing when operating in Manual Update mode (ISXB-1141)
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- Fixed Rename mode is not entered and name is autocompleted to default when creating a new Action Map on 2022.3. [ISXB-1151](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1151)
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- Fixed `ArgumentNullException: Value cannot be null.` during the migration of Project-wide Input Actions from `InputManager.asset` to `InputSystem_Actions.inputactions` asset which lead do the lost of the configuration [ISXB-1105](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1105).
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- Fixed pointerId staying the same when simultaneously releasing and then pressing in the same frame on mobile using touch. [ISXB-1006](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-845).
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- Fixed ISubmitHandler.OnSubmit event processing when operating in Manual Update mode (ISXB-1141).
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- Fixed Rename mode is not entered and name is autocompleted to default when creating a new Action Map on 2022.3. [ISXB-1151](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1151).
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- Fixed unexpected control scheme switch when using `OnScreenControl` and pointer based schemes which registed "Cancel" event on every frame.[ISXB-656](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-656).
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- Fixed an issue with The "Add Control Scheme..." popup window so that it now persists until any changes are explicitly Saved or Cancelled [case ISXB-1131](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1131).
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- Fixed missing documentation for source generated Input Action Assets. This is now generated as part of the source code generation step when "Generate C# Class" is checked in the importer inspector settings.
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### Changed
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- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086)
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- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
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- Changed `OnScreenControl` to automaticaly switch, in Single Player with autoswitch enabled, to the target device control scheme when the first component is enabled to prevent bad interactions when it start.
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## [1.11.2] - 2024-10-16

Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/Views/ControlSchemesView.cs

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m_ModalWindow.Add(popupWindow);
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root.Add(m_ModalWindow);
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m_ModalWindow.StretchToParentSize();
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m_ModalWindow.RegisterCallback<ClickEvent>(evt => CloseView());
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popupWindow.RegisterCallback<ClickEvent>(evt => evt.StopPropagation());
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m_ListView = controlSchemeVisualElement.Q<MultiColumnListView>(kControlSchemesListView);

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