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FIX: Removing dependencies on VRModule #2251
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{ | ||
"name": "com.unity.modules.vr", | ||
"expression": "1.0.0", | ||
"define": "UNITY_INPUT_SYSTEM_ENABLE_VR" |
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should we also need to remove code that utilize UNITY_INPUT_SYSTEM_ENABLE_VR
?
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There were no code paths left in the InputSystem or Engine repository that utilized the define UNITY_INPUT_SYSTEM_ENABLE_VR
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Nice!
Codecov ReportAll modified and coverable lines are covered by tests ✅ @@ Coverage Diff @@
## develop #2251 +/- ##
========================================
Coverage 76.70% 76.71%
========================================
Files 465 465
Lines 87919 87911 -8
========================================
- Hits 67442 67440 -2
+ Misses 20477 20471 -6 Flags with carried forward coverage won't be shown. Click here to find out more.
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…System into vrmodule-deprecation
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Description
The VR Module is obsolete and slated to be removed in a future version of Unity: https://docs.unity3d.com/6000.3/Documentation/ScriptReference/UnityEngine.VRModule.html
This PR removes the dependency of the Input System Package from the VR Module. There is one functional change to the PR, where the AutoXRCameraTracking is disabled during
Awake
andOnDestroy
. This function only works when using the Legacy XR Framework, and does nothing when using the modern XR architecture.Testing status & QA
N/A
Overall Product Risks
Comments to reviewers
Removal of the dependency on the VR Module will help make the full removal of the VR Module easier in the future.
Checklist
Before review:
Changed
,Fixed
,Added
sections.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.After merge: