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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ however, it has to be formatted properly to pass verification tests.
## [Unreleased] - yyyy-mm-dd
- Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221)
- Fixed formatting issues on processor documentation page
- Fixed an issue where a warning would be appear due to code referencing the obsolete com.unity.modules.vr package.

### Changed
- Expanded `RebindingUISample` to include a "game mode" state and a "menu state" to be more similar to a real game. Also added action-performed indicators (`InputActionIndicator`) illustrating when actions get triggered.
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Expand Up @@ -413,23 +413,6 @@ protected void Reset()
m_TrackingStateInput = new InputActionProperty(new InputAction("Tracking State", expectedControlType: "Integer"));
}

/// <summary>
/// This function is called when the script instance is being loaded.
/// </summary>
protected virtual void Awake()
{
#if UNITY_INPUT_SYSTEM_ENABLE_VR && ENABLE_VR
if (HasStereoCamera(out var cameraComponent))
{
// The Unity 6.4+ replacement for this call has to be figured later
// See https://jira.unity3d.com/browse/XR-7591
#pragma warning disable CS0618
UnityEngine.XR.XRDevice.DisableAutoXRCameraTracking(cameraComponent, true);
#pragma warning restore CS0618
}
#endif
}

/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
Expand All @@ -454,23 +437,6 @@ protected void OnDisable()
InputSystem.onDeviceChange -= OnDeviceChanged;
}

/// <summary>
/// This function is called when the <see cref="MonoBehaviour"/> will be destroyed.
/// </summary>
protected virtual void OnDestroy()
{
#if UNITY_INPUT_SYSTEM_ENABLE_VR && ENABLE_VR
if (HasStereoCamera(out var cameraComponent))
{
// The Unity 6.4+ replacement for this call has to be figured later
// See https://jira.unity3d.com/browse/XR-7591
#pragma warning disable CS0618
UnityEngine.XR.XRDevice.DisableAutoXRCameraTracking(cameraComponent, false);
#pragma warning restore CS0618
}
#endif
}

/// <summary>
/// The callback method called after the Input System has completed an update and processed all pending events.
/// </summary>
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Expand Up @@ -32,11 +32,6 @@
"expression": "2.0.3",
"define": "DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR"
},
{
"name": "com.unity.modules.vr",
"expression": "1.0.0",
"define": "UNITY_INPUT_SYSTEM_ENABLE_VR"
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should we also need to remove code that utilize UNITY_INPUT_SYSTEM_ENABLE_VR?

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@RogPodge RogPodge Oct 3, 2025

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There were no code paths left in the InputSystem or Engine repository that utilized the define UNITY_INPUT_SYSTEM_ENABLE_VR

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Nice!

},
{
"name": "com.unity.modules.xr",
"expression": "1.0.0",
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1 change: 0 additions & 1 deletion Packages/manifest.json
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Expand Up @@ -41,7 +41,6 @@
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
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1 change: 0 additions & 1 deletion Tools/CodeAnalyzerTestProject/Packages/manifest.json
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Expand Up @@ -30,7 +30,6 @@
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
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