Sprint 46 Working with Multiple Characters
Pre-releaseNEW FEATURES
- Unity Maya Integration: Allow multi file import
Added ability to select multiple files to import. A different export set is created for each file imported. If a file "model.fbx" is imported, and an animation file with the following naming format: "[email protected]" is imported, the animation file will be added into the model's export set and additional custom attributes will be added showing which animation file is applied to the model. Currently there has to be a 1-1 mapping of animation file to model file.
- Unity Maya Integration: Allow multi file export by scene selection
In order to choose which sets to export, select desired objects in scene, then click Unity->Export Model Only order Unity->Export Animation Only. All sets containing at least one object in the selection set will be exported.
If "Export Model Only" button is hit, then animation is not exported, and if "Export Animation Only" is clicked, then only animation and required nodes (i.e. animated transforms) will be exported to the animation file of format "[email protected]".
- Fbx Exporter: Export animation clips from Timeline
Select GameObject in hierarchy containing PlayableDirector component and right click -> "Export All Timeline Clips" to export all tracks and animation clips on the timeline. Each track will be exported to a separate fbx file.
Select clips on timeline then go to GameObject->Export Selected Timeline Clip to export each selected timeline clip to a separate fbx file.
FIXES
- README: remove line from README about not supporting Maya LT
- Exporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
- Exporter: remove pre-rotation from euler rotation animation on skinned mesh export
- NameRemapping: fix IndexOutOfRangeException when imported object count doesn't match original object count
- PrefabAutoUpdater: fix so unit tests don't fail if auto update is turned off