Releases: ambiennt/Java1.7Animations
Releases · ambiennt/Java1.7Animations
v2.5.1
v2.5.1
- Added
No Armor Overlay + Console Edition Eat Animationsubpack - The trident charge animation now properly plays when the player is crawling
- The crawl animation no longer transforms the player root based on head pitch
- Minor bug fixes
v2.5.0
- Fixed most major bugs introduced since Minecraft Bedrock Edition v1.19.0, within the capacity that resource packs allow
- Minecraft Bedrock v1.21.0 to v1.21.51 are officially supported, but future versions can't be guaranteed
- Proper cape/persona support! (thanks to Rainvay_ZCYF for sharing a workaround!)
- The cape overlay pack is now deprecated for this reason
- Revamped subpack configurations
- Proper leather armor color support while armor hurt overlay is active (for applicable subpacks)
- This means that leather armor textures are no longer overwritten
- Tweaked armor hurt overlay color values
Redder Armor Overlaysubpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6)
- Improved shield animations
- Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
- Improved elytra animations and model scale
- Tweaked spyglass animations/1st person positioning
- Tweaked trident wielding animations
- Tweaked swimming animations
- Tweaked crawling animations
- Projectile particles start to emit after 1 tick (instead of 2) after spawning
- Damage particle color now more closely aligns with Minecraft Java Edition
- Damage particles now emit at the center of a player's hitbox
- Armor and elytra models now use
textures/misc/enchanted_actor_glintinstead oftextures/misc/enchanted_item_glintfor the enchantment glint texture - The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
- Improved the eat animation to match Minecraft Console Edition (for applicable subpacks)
- Partially fixed armor trims not showing
- Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations
- Banners now properly render on shields
- The vanilla fire overlay now correctly shows on mobs
v2.5.0
v2.5.0
- Fixed most major bugs introduced since Minecraft Bedrock Edition v1.19.0, within the capacity that resource packs allow
- Minecraft Bedrock v1.21.0 to v1.21.51 are officially supported, but future versions can't be guaranteed
- Proper cape/persona support! (thanks to Rainvay_ZCYF for sharing a workaround!)
- The cape overlay pack is now deprecated for this reason
- Revamped subpack configurations
- Proper leather armor color support while armor hurt overlay is active (for applicable subpacks)
- This means that leather armor textures are no longer overwritten
- Tweaked armor hurt overlay color values
Redder Armor Overlaysubpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6)
- Improved shield animations
- Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
- Improved elytra animations and model scale
- Tweaked spyglass animations/1st person positioning
- Tweaked trident wielding animations
- Tweaked swimming animations
- Tweaked crawling animations
- Projectile particles start to emit after 1 tick (instead of 2) after spawning
- Damage particle color now more closely aligns with Minecraft Java Edition
- Damage particles now emit at the center of a player's hitbox
- Armor and elytra models now use
textures/misc/enchanted_actor_glintinstead oftextures/misc/enchanted_item_glintfor the enchantment glint texture - The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
- Improved the eat animation to match Minecraft Console Edition (for applicable subpacks)
- Partially fixed armor trims not showing
- Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations
- Banners now properly render on shields
- The vanilla fire overlay now correctly shows on mobs