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Added No Armor Overlay + Console Edition Eat Animation subpack
The trident charge animation now properly plays when the player is crawling
The crawl animation no longer transforms the player root based on head pitch
Minor bug fixes
v2.5.0
Fixed most major bugs introduced since Minecraft Bedrock Edition v1.19.0, within the capacity that resource packs allow
Minecraft Bedrock v1.21.0 to v1.21.51 are officially supported, but future versions can't be guaranteed
Proper cape/persona support! (thanks to Rainvay_ZCYF for sharing a workaround!)
The cape overlay pack is now deprecated for this reason
Revamped subpack configurations
Proper leather armor color support while armor hurt overlay is active (for applicable subpacks)
This means that leather armor textures are no longer overwritten
Tweaked armor hurt overlay color values
Redder Armor Overlay subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6)
Improved shield animations
Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
Improved elytra animations and model scale
Tweaked spyglass animations/1st person positioning
Tweaked trident wielding animations
Tweaked swimming animations
Tweaked crawling animations
Projectile particles start to emit after 1 tick (instead of 2) after spawning
Damage particle color now more closely aligns with Minecraft Java Edition
Damage particles now emit at the center of a player's hitbox
Armor and elytra models now use textures/misc/enchanted_actor_glint instead of textures/misc/enchanted_item_glint for the enchantment glint texture
The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
Improved the eat animation to match Minecraft Console Edition (for applicable subpacks)
Partially fixed armor trims not showing
Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations
Banners now properly render on shields
The vanilla fire overlay now correctly shows on mobs