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Simplify UI tests #20512

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Aug 12, 2025
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57 changes: 9 additions & 48 deletions crates/bevy_ui/src/layout/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -352,29 +352,21 @@ pub fn ui_layout_system(

#[cfg(test)]
mod tests {
use crate::update::update_cameras_test_system;
use crate::{
layout::ui_surface::UiSurface, prelude::*, ui_layout_system,
update::update_ui_context_system, ContentSize, LayoutContext,
};
use bevy_app::{App, HierarchyPropagatePlugin, PostUpdate, PropagateSet};
use taffy::TraversePartialTree;

use bevy_asset::{AssetEvent, Assets};
use bevy_camera::{Camera, Camera2d};
use bevy_ecs::{prelude::*, system::RunSystemOnce};
use bevy_image::Image;
use bevy_math::{Rect, UVec2, Vec2};
use bevy_platform::collections::HashMap;
use bevy_render::texture::ManualTextureViews;
use bevy_transform::systems::mark_dirty_trees;
use bevy_transform::systems::{propagate_parent_transforms, sync_simple_transforms};
use bevy_utils::prelude::default;
use bevy_window::{
PrimaryWindow, Window, WindowCreated, WindowResized, WindowResolution,
WindowScaleFactorChanged,
};
//use uuid::timestamp::UUID_TICKS_BETWEEN_EPOCHS;

use crate::{
layout::ui_surface::UiSurface, prelude::*, ui_layout_system,
update::update_ui_context_system, ContentSize, LayoutContext,
};
use bevy_window::{PrimaryWindow, Window, WindowResolution};
use taffy::TraversePartialTree;

// these window dimensions are easy to convert to and from percentage values
const WINDOW_WIDTH: f32 = 1000.;
Expand All @@ -388,22 +380,14 @@ mod tests {
));
app.init_resource::<UiScale>();
app.init_resource::<UiSurface>();
app.init_resource::<Events<WindowScaleFactorChanged>>();
app.init_resource::<Events<WindowResized>>();
// Required for the camera system
app.init_resource::<Events<WindowCreated>>();
app.init_resource::<Events<AssetEvent<Image>>>();
app.init_resource::<Assets<Image>>();
app.init_resource::<ManualTextureViews>();
app.init_resource::<bevy_text::TextPipeline>();
app.init_resource::<bevy_text::CosmicFontSystem>();
app.init_resource::<bevy_text::SwashCache>();

app.add_systems(
PostUpdate,
(
// UI is driven by calculated camera target info, so we need to run the camera system first
bevy_render::camera::camera_system,
update_cameras_test_system,
update_ui_context_system,
ApplyDeferred,
ui_layout_system,
Expand Down Expand Up @@ -1064,14 +1048,7 @@ mod tests {

app.add_systems(
PostUpdate,
(
// UI is driven by calculated camera target info, so we need to run the camera system first
bevy_render::camera::camera_system,
update_ui_context_system,
ApplyDeferred,
ui_layout_system,
)
.chain(),
(update_ui_context_system, ApplyDeferred, ui_layout_system).chain(),
);

app.add_plugins(HierarchyPropagatePlugin::<ComputedNodeTarget>::new(
Expand All @@ -1088,29 +1065,13 @@ mod tests {
let world = app.world_mut();
world.init_resource::<UiScale>();
world.init_resource::<UiSurface>();
world.init_resource::<Events<WindowScaleFactorChanged>>();
world.init_resource::<Events<WindowResized>>();
// Required for the camera system
world.init_resource::<Events<WindowCreated>>();
world.init_resource::<Events<AssetEvent<Image>>>();
world.init_resource::<Assets<Image>>();
world.init_resource::<ManualTextureViews>();

world.init_resource::<bevy_text::TextPipeline>();

world.init_resource::<bevy_text::CosmicFontSystem>();

world.init_resource::<bevy_text::SwashCache>();

// spawn a dummy primary window and camera
world.spawn((
Window {
resolution: WindowResolution::new(WINDOW_WIDTH, WINDOW_HEIGHT),
..default()
},
PrimaryWindow,
));

let ui_root = world
.spawn(Node {
width: Val::Percent(100.),
Expand Down
59 changes: 36 additions & 23 deletions crates/bevy_ui/src/update.rs
Original file line number Diff line number Diff line change
Expand Up @@ -172,51 +172,64 @@ pub fn update_ui_context_system(
}
}

/// Update each `Camera`'s `RenderTargetInfo` from its associated `Window` render target.
/// Cameras with non-window render targets are ignored.
#[cfg(test)]
pub(crate) fn update_cameras_test_system(
primary_window: Query<Entity, bevy_ecs::query::With<bevy_window::PrimaryWindow>>,
window_query: Query<&bevy_window::Window>,
mut camera_query: Query<&mut Camera>,
) {
let primary_window = primary_window.single().ok();
for mut camera in camera_query.iter_mut() {
let Some(camera_target) = camera.target.normalize(primary_window) else {
continue;
};
let bevy_camera::NormalizedRenderTarget::Window(window_ref) = camera_target else {
continue;
};
let Ok(window) = window_query.get(bevy_ecs::entity::ContainsEntity::entity(&window_ref))
else {
continue;
};

let render_target_info = bevy_camera::RenderTargetInfo {
physical_size: window.physical_size(),
scale_factor: window.scale_factor(),
};
camera.computed.target_info = Some(render_target_info);
}
}

#[cfg(test)]
mod tests {
use crate::update::update_ui_context_system;
use crate::ComputedNodeTarget;
use crate::IsDefaultUiCamera;
use crate::Node;
use crate::UiScale;
use crate::UiTargetCamera;
use bevy_app::App;
use bevy_app::HierarchyPropagatePlugin;
use bevy_app::PostUpdate;
use bevy_app::PropagateSet;
use bevy_asset::AssetEvent;
use bevy_asset::Assets;
use bevy_camera::Camera;
use bevy_camera::Camera2d;
use bevy_camera::RenderTarget;
use bevy_ecs::event::Events;
use bevy_ecs::hierarchy::ChildOf;
use bevy_ecs::schedule::IntoScheduleConfigs;
use bevy_image::Image;
use bevy_math::UVec2;
use bevy_render::texture::ManualTextureViews;
use bevy_utils::default;
use bevy_window::PrimaryWindow;
use bevy_window::Window;
use bevy_window::WindowCreated;
use bevy_window::WindowRef;
use bevy_window::WindowResized;
use bevy_window::WindowResolution;
use bevy_window::WindowScaleFactorChanged;

use crate::update::update_ui_context_system;
use crate::ComputedNodeTarget;
use crate::IsDefaultUiCamera;
use crate::Node;
use crate::UiScale;
use crate::UiTargetCamera;

fn setup_test_app() -> App {
let mut app = App::new();

app.init_resource::<UiScale>();

// init resources required by `camera_system`
app.init_resource::<Events<WindowScaleFactorChanged>>();
app.init_resource::<Events<WindowResized>>();
app.init_resource::<Events<WindowCreated>>();
app.init_resource::<Events<AssetEvent<Image>>>();
app.init_resource::<Assets<Image>>();
app.init_resource::<ManualTextureViews>();
app.add_plugins(HierarchyPropagatePlugin::<ComputedNodeTarget>::new(
PostUpdate,
));
Expand All @@ -225,7 +238,7 @@ mod tests {

app.add_systems(
bevy_app::Update,
(bevy_render::camera::camera_system, update_ui_context_system).chain(),
(super::update_cameras_test_system, update_ui_context_system).chain(),
);

app
Expand Down
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