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98 changes: 52 additions & 46 deletions crates/bevy_dev_tools/src/render_debug.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//! Renderer debugging overlay

use bevy_app::{App, Plugin};
use bevy_asset::{embedded_asset, Handle};
use bevy_asset::{embedded_asset, AssetServer, Handle};
use bevy_core_pipeline::{
mip_generation::experimental::depth::ViewDepthPyramid,
oit::OrderIndependentTransparencySettingsOffset,
Expand All @@ -13,12 +13,11 @@ use bevy_ecs::{
component::Component,
entity::Entity,
message::{Message, MessageReader, MessageWriter},
prelude::{Has, ReflectComponent, World},
prelude::{Has, ReflectComponent},
reflect::ReflectResource,
resource::Resource,
schedule::IntoScheduleConfigs,
system::{Commands, Query, Res, ResMut},
world::FromWorld,
};
use bevy_input::{prelude::KeyCode, ButtonInput};
use bevy_log::info;
Expand All @@ -38,14 +37,15 @@ use bevy_render::{
renderer::{RenderContext, RenderDevice, RenderQueue, ViewQuery},
texture::{FallbackImage, GpuImage},
view::{Msaa, ViewTarget, ViewUniformOffset},
Render, RenderApp, RenderSystems,
Render, RenderApp, RenderStartup, RenderSystems,
};
use bevy_shader::Shader;

use bevy_pbr::{
Bluenoise, MeshPipelineViewLayoutKey, MeshPipelineViewLayouts, MeshViewBindGroup,
ViewContactShadowsUniformOffset, ViewEnvironmentMapUniformOffset, ViewFogUniformOffset,
ViewLightProbesUniformOffset, ViewLightsUniformOffset, ViewScreenSpaceReflectionsUniformOffset,
Bluenoise, MeshPipelineSet, MeshPipelineViewLayoutKey, MeshPipelineViewLayouts,
MeshViewBindGroup, ViewContactShadowsUniformOffset, ViewEnvironmentMapUniformOffset,
ViewFogUniformOffset, ViewLightProbesUniformOffset, ViewLightsUniformOffset,
ViewScreenSpaceReflectionsUniformOffset,
};

/// Adds a rendering debug overlay to visualize various renderer buffers.
Expand All @@ -65,6 +65,15 @@ impl Plugin for RenderDebugOverlayPlugin {
ExtractComponentPlugin::<RenderDebugOverlay>::default(),
))
.add_systems(bevy_app::Update, (handle_input, update_overlay).chain());

let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};

render_app.add_systems(
RenderStartup,
init_render_debug_overlay_pipeline.after(MeshPipelineSet),
);
}

fn finish(&self, app: &mut App) {
Expand All @@ -73,7 +82,6 @@ impl Plugin for RenderDebugOverlayPlugin {
};

render_app
.init_resource::<RenderDebugOverlayPipeline>()
.init_resource::<SpecializedRenderPipelines<RenderDebugOverlayPipeline>>()
.init_resource::<RenderDebugOverlayUniforms>()
.add_systems(
Expand Down Expand Up @@ -351,47 +359,45 @@ struct RenderDebugOverlayPipeline {
fullscreen_vertex_shader: VertexState,
}

impl FromWorld for RenderDebugOverlayPipeline {
fn from_world(world: &mut World) -> Self {
let render_device = world.resource::<RenderDevice>();
let asset_server = world.resource::<bevy_asset::AssetServer>();
let mesh_view_layouts = world.resource::<MeshPipelineViewLayouts>().clone();
let fullscreen_vertex_shader = world.resource::<FullscreenShader>().to_vertex_state();

let sampler = render_device.create_sampler(&SamplerDescriptor::default());

let bind_group_layout_descriptor = BindGroupLayoutDescriptor::new(
"debug_overlay_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::FRAGMENT,
(
binding_types::uniform_buffer::<RenderDebugOverlayUniform>(true),
binding_types::texture_2d(TextureSampleType::Float { filterable: true }),
binding_types::sampler(
bevy_render::render_resource::SamplerBindingType::Filtering,
),
binding_types::texture_2d(TextureSampleType::Float { filterable: true }),
binding_types::sampler(
bevy_render::render_resource::SamplerBindingType::Filtering,
),
),
fn init_render_debug_overlay_pipeline(
mut commands: Commands,
render_device: Res<RenderDevice>,
mesh_view_layouts: Res<MeshPipelineViewLayouts>,
asset_server: Res<AssetServer>,
fullscreen_shader: Res<FullscreenShader>,
) {
let fullscreen_vertex_shader = fullscreen_shader.to_vertex_state();

let sampler = render_device.create_sampler(&SamplerDescriptor::default());

let bind_group_layout_descriptor = BindGroupLayoutDescriptor::new(
"debug_overlay_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::FRAGMENT,
(
binding_types::uniform_buffer::<RenderDebugOverlayUniform>(true),
binding_types::texture_2d(TextureSampleType::Float { filterable: true }),
binding_types::sampler(bevy_render::render_resource::SamplerBindingType::Filtering),
binding_types::texture_2d(TextureSampleType::Float { filterable: true }),
binding_types::sampler(bevy_render::render_resource::SamplerBindingType::Filtering),
),
);
),
);

let bind_group_layout = render_device.create_bind_group_layout(
bind_group_layout_descriptor.label.as_ref(),
&bind_group_layout_descriptor.entries,
);
let bind_group_layout = render_device.create_bind_group_layout(
bind_group_layout_descriptor.label.as_ref(),
&bind_group_layout_descriptor.entries,
);

Self {
shader: asset_server.load("embedded://bevy_dev_tools/debug_overlay.wgsl"),
mesh_view_layouts,
bind_group_layout,
bind_group_layout_descriptor,
sampler,
fullscreen_vertex_shader,
}
}
let res = RenderDebugOverlayPipeline {
shader: asset_server.load("embedded://bevy_dev_tools/debug_overlay.wgsl"),
mesh_view_layouts: mesh_view_layouts.clone(),
bind_group_layout,
bind_group_layout_descriptor,
sampler,
fullscreen_vertex_shader,
};
commands.insert_resource(res);
}

#[derive(PartialEq, Eq, Hash, Clone, Copy)]
Expand Down
6 changes: 5 additions & 1 deletion crates/bevy_gizmos_render/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ use bevy_ecs::{
world::{FromWorld, World},
};
use bevy_math::Affine3Ext;
use bevy_pbr::MeshPipelineSet;
use bevy_reflect::Reflect;

use {bevy_gizmos::config::GizmoMeshConfig, bevy_mesh::VertexBufferLayout};
Expand Down Expand Up @@ -96,7 +97,10 @@ impl Plugin for GizmoRenderPlugin {
.init_resource::<LineGizmoEntities>();

if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_systems(RenderStartup, init_line_gizmo_uniform_bind_group_layout);
render_app.add_systems(
RenderStartup,
init_line_gizmo_uniform_bind_group_layout.after(MeshPipelineSet),
);

render_app.add_systems(
Render,
Expand Down
18 changes: 9 additions & 9 deletions crates/bevy_pbr/src/deferred/mod.rs
Original file line number Diff line number Diff line change
@@ -1,13 +1,10 @@
use crate::{
DistanceFog, ExtractedAtmosphere, MeshPipelineKey, ViewFogUniformOffset,
ViewLightsUniformOffset,
};
use crate::{
MeshPipeline, MeshViewBindGroup, RenderViewLightProbes, ScreenSpaceAmbientOcclusion,
DistanceFog, ExtractedAtmosphere, MeshPipeline, MeshPipelineKey, MeshPipelineSet,
MeshViewBindGroup, RenderViewLightProbes, ScreenSpaceAmbientOcclusion,
ScreenSpaceReflectionsUniform, ViewContactShadowsUniformOffset,
ViewEnvironmentMapUniformOffset, ViewLightProbesUniformOffset,
ViewScreenSpaceReflectionsUniformOffset, TONEMAPPING_LUT_SAMPLER_BINDING_INDEX,
TONEMAPPING_LUT_TEXTURE_BINDING_INDEX,
ViewEnvironmentMapUniformOffset, ViewFogUniformOffset, ViewLightProbesUniformOffset,
ViewLightsUniformOffset, ViewScreenSpaceReflectionsUniformOffset,
TONEMAPPING_LUT_SAMPLER_BINDING_INDEX, TONEMAPPING_LUT_TEXTURE_BINDING_INDEX,
};
use bevy_app::prelude::*;
use bevy_asset::{embedded_asset, load_embedded_asset, AssetServer, Handle};
Expand Down Expand Up @@ -109,7 +106,10 @@ impl Plugin for DeferredPbrLightingPlugin {

render_app
.init_resource::<SpecializedRenderPipelines<DeferredLightingLayout>>()
.add_systems(RenderStartup, init_deferred_lighting_layout)
.add_systems(
RenderStartup,
init_deferred_lighting_layout.after(MeshPipelineSet),
)
.add_systems(
Render,
(prepare_deferred_lighting_pipelines.in_set(RenderSystems::Prepare),),
Expand Down
2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -306,7 +306,7 @@ impl Plugin for MaterialsPlugin {
.add_render_command::<Transparent3d, DrawMaterial>()
.add_render_command::<Opaque3d, DrawMaterial>()
.add_render_command::<AlphaMask3d, DrawMaterial>()
.add_systems(RenderStartup, init_material_pipeline)
.add_systems(RenderStartup, init_material_pipeline.after(MeshPipelineSet))
.add_systems(
Render,
(
Expand Down
74 changes: 40 additions & 34 deletions crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ use crate::{
skin::skin_uniforms_from_world,
};
use bevy_asset::uuid::Uuid;
use bevy_asset::{embedded_asset, load_embedded_asset, AssetId, AssetIndex};
use bevy_asset::{embedded_asset, load_embedded_asset, AssetId, AssetIndex, AssetServer};
use bevy_camera::{
primitives::Aabb,
visibility::{NoFrustumCulling, RenderLayers, ViewVisibility, VisibilityRange},
Expand All @@ -24,7 +24,7 @@ use bevy_ecs::{
prelude::*,
query::{QueryData, ROQueryItem},
relationship::RelationshipSourceCollection,
system::{lifetimeless::*, SystemParamItem, SystemState},
system::{lifetimeless::*, SystemParamItem},
};
use bevy_image::{BevyDefault, ImageSampler, TextureFormatPixelInfo};
use bevy_light::{
Expand Down Expand Up @@ -131,6 +131,9 @@ impl MeshRenderPlugin {
#[cfg(debug_assertions)]
pub const MESH_PIPELINE_VIEW_LAYOUT_SAFE_MAX_TEXTURES: usize = 10;

#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
pub struct MeshPipelineSet;

impl Plugin for MeshRenderPlugin {
fn build(&self, app: &mut App) {
load_shader_library!(app, "forward_io.wgsl");
Expand Down Expand Up @@ -293,9 +296,12 @@ impl Plugin for MeshRenderPlugin {
));
}

render_app
.init_resource::<MeshPipelineViewLayouts>()
.init_resource::<MeshPipeline>();
render_app.add_systems(
RenderStartup,
(init_mesh_pipeline_view_layouts, init_mesh_pipeline)
.chain()
.in_set(MeshPipelineSet),
);
}

// Load the mesh_bindings shader module here as it depends on runtime information about
Expand Down Expand Up @@ -2207,35 +2213,35 @@ pub struct MeshPipeline {
pub skins_use_uniform_buffers: bool,
}

impl FromWorld for MeshPipeline {
fn from_world(world: &mut World) -> Self {
let shader = load_embedded_asset!(world, "mesh.wgsl");
let mut system_state: SystemState<(
Res<RenderDevice>,
Res<RenderAdapter>,
Res<MeshPipelineViewLayouts>,
)> = SystemState::new(world);
let (render_device, render_adapter, view_layouts) = system_state.get_mut(world);

let clustered_forward_buffer_binding_type = render_device
.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);

MeshPipeline {
view_layouts: view_layouts.clone(),
clustered_forward_buffer_binding_type,
mesh_layouts: MeshLayouts::new(&render_device, &render_adapter),
shader,
per_object_buffer_batch_size: GpuArrayBuffer::<MeshUniform>::batch_size(
&render_device.limits(),
),
binding_arrays_are_usable: binding_arrays_are_usable(&render_device, &render_adapter),
clustered_decals_are_usable: decal::clustered::clustered_decals_are_usable(
&render_device,
&render_adapter,
),
skins_use_uniform_buffers: skins_use_uniform_buffers(&render_device.limits()),
}
}
fn init_mesh_pipeline(
mut commands: Commands,
render_device: Res<RenderDevice>,
render_adapter: Res<RenderAdapter>,
view_layouts: Res<MeshPipelineViewLayouts>,
asset_server: Res<AssetServer>,
) {
let shader = load_embedded_asset!(asset_server.as_ref(), "mesh.wgsl");

let clustered_forward_buffer_binding_type =
render_device.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);

let res = MeshPipeline {
view_layouts: view_layouts.clone(),
clustered_forward_buffer_binding_type,
mesh_layouts: MeshLayouts::new(&render_device, &render_adapter),
shader,
per_object_buffer_batch_size: GpuArrayBuffer::<MeshUniform>::batch_size(
&render_device.limits(),
),
binding_arrays_are_usable: binding_arrays_are_usable(&render_device, &render_adapter),
clustered_decals_are_usable: decal::clustered::clustered_decals_are_usable(
&render_device,
&render_adapter,
),
skins_use_uniform_buffers: skins_use_uniform_buffers(&render_device.limits()),
};

commands.insert_resource(res);
}

impl MeshPipeline {
Expand Down
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