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Shaders
Beginning in version 2.7, raptor will start to build up its own pool of useful simple shaders.
Most of them will work on a per-object basis and not post-processing, but we will see, what the future holds.
Starting in this version, the first shader, the GrayScaleShader has been introduced to raptor.
| Shader | Description |
|---|---|
| GrayscaleShader | A simple shader, that renders any object as grayscale with the commonly used multipliers of [0.299, 0.587, 0.114]
|

I'd like to use this place also to guide you to another shade I've written/adapted from a base code from @JujuAdams.
This shader has its own repository and offers some very cool features and render objects, so he received its own downloadable package.
Raptor free: Animation ● StateMachine ● Files(Sync) ● Macros ● Logger ● Controllers ● LG Localization ● Particle Effects ● Tools, other Objects and Helpers
Raptor pro: RACE (The Random Content Engine) ● Savegame System ● UI Subsystem ● Shaders ● Files(Async) ● RichJson ● Scriptor
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