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Tooltips
Grisgram edited this page Aug 24, 2025
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Base Controls - Containers - ✔Tooltips - Clickables - Checkables - ListBox - InputBox - Mouse Cursor - ControlTree
Every raptor object, that is a child of _raptorTooltipBase (so are all UI-controls), can show a tooltip.

tooltip_text |
The text to display as tooltip. This value follows the same rules as the text property!If it starts with =, it will be resolved through LG Localization
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tooltip_object |
The object to use to display the tooltip. Tooltip is the default Tooltip object of raptor but you can derive your own tooltip (it must be a child of Tooltip) to have more feature-rich tooltips displayed |
Here are some examples, what you can achieve with this:
| Default Tooltip | Taken from the Example Project
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| Simple Icon Tooltip | Taken from a website I made
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| Multi-Color Stats Tooltip | Taken from one of my games currently in development
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Base Controls - Containers - ✔Tooltips - Clickables - Checkables - ListBox - InputBox - Mouse Cursor - ControlTree
Raptor free: Animation ● StateMachine ● Files(Sync) ● Macros ● Logger ● Controllers ● LG Localization ● Particle Effects ● Tools, other Objects and Helpers
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