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VersionedDataStruct

Grisgram edited this page May 29, 2025 · 2 revisions

It is recommended to use this class as parent for all structs, that will be part of your SaveGame.

Under the hood, this class silently registers a Broadcast receiver, which listens to Raptor-internal broadcasts, namely the Savegame Broadcasts.

When a game is loaded, the broadcast is caught and the Savegame Versioning is triggered. In addition, this class offers an on_game_loaded callback, which gets invoked, when this struct has been loaded from a savegame, thus offering the same (or similar) functionality as you find in The Saveable Object's User Event 15. You may react on the loading of a game from within a data struct! That's great, isn't it?

function MyDataClass : VersionedDataStruct {
    name = "";
    someother_var = "";

    on_game_loaded = function() {
        // if loaded from a game, this gets called
    }
}

This class is also the base class for the Versioned DataBuilders, as describen in DataBuilder.

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