Skip to content

Conversation

Balint-H
Copy link
Collaborator

This PR uses Unity LineRenderers to visualize tendons with the Unity plugin. Benefits compared to the existing Gizmo-based solution is that it is easily configurable to render only a subset of tendons with custom materials, lighting, colors and width. Furthermore, this can render tendons in Edit mode and in builds, unlike the previous Gizmo based approach.

Example: rendering an MSk model in Unity
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant