Add opengl push pop debug groups and object labels #2888
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds basic debugging hints for NVIDIA Nsight Graphics (and other GL debugging tools)
These include high level push and pop groups that allow nsight to group the command stream into a structured hierarchy of passes and draw calls, as well as using glObjectLabel to add names to various objects to allow the resource tracker to better identify objects. These are considered best practice for most rendering engines.
I've had this sitting around on my machine for 1.5 years and figured I'd try and get it merged.