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Frame Generation Options
TheRazerMD edited this page Feb 1, 2026
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With the release of OptiScaler 0.9, the FG section has received a major rewrite/revamp in order to expand support for different tech. This section will try explaining each setting and recommended use cases.

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FG settings received a major rewrite/revamp
- Added enable/disable FG shortcut key - default is
End(customisable, Keybinds in Overlay,FGShortcutKeyin INI) - Some options aren't supported and may be implemented down the line (e.g. XeFG as FG Source, DLSSG as FG Output)
- HUDless logic improved
- OptiScaler now comes bundled with latest Fakenvapi (1.3.9.1) and Nukems dlssg-to-fsr3 (0.130)
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FG Sources (game FG inputs AKA what you select in the game) and FG Outputs (what you want to convert to with Opti) - you need to select both now
- DLSSG via SL FG Source is recommended, then FSR-FG then OptiFG/Upscaler as a final resort
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DLSSG via Streamline inputs (only DX12 and Streamline 2+ games, doesn't support a small number of old SL1 games, tooltip warns about unsupported version)
- Required to enable DLSS-FG in the game and then tick (FG) Active in Opti's overlay
- This is our own equivalent of Nukem's mod which is a lot more versatile, albeit a bit less (legacy) compatible as noted
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Nukem's DLSSG is locked to FSR3.1 FG as that's the only option (Nukem's DLSSG -> FSR3-FG via Nukem's)
- Also requires DLSS FG activated in-game
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OptiFG (Upscaler) now also supports XeFG, in addition to FSR3/4-FG
- OptiFG is without the HUDless resource, but unlike FSR3 FG, XeFG/FSR4-FG does interpolate the HUD variably well (might not even require HUDfix), while FSR3-FG requires HUDfix always
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FSR 3.1/FSR3.0 FG Sources
- Also a new addition for games that have native FSR3.1/FSR3.0 FG, can be a bit finnicky
- Requires FSR-FG enabled in game settings
- Added enable/disable FG shortcut key - default is