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WUCHANG Fallen Feathers

Keu edited this page Jan 12, 2026 · 10 revisions

Version

0.9.0-pre8

Filename

dxgi.dll

OS

Win 11 24H2/25H2

GPU

RX 9070 XT, RTX 5060 Ti

Inputs

FSR3.1, DLSS

Settings

FG-Settings

FSR 3.1 FG / DLSSG via Streamline → XeFG

Known Issues

  • Using FSR4 at a 77%-99% resolution scale, force "Model 1" to avoid foliage flickering.

  • The resolution slider breaks FSR4’s model selection. Be sure to 'reset' the model by selecting a random one and then reverting to default again to prevent flickering.

  • When using DLSS inputs, native AA isn’t possible unless you use the UE4SS console to set r.ScreenPercentage 100.

    • The resolution slider also uses the nearest preset to your selected resolution scale.

  • Use OptiPatcher to unlock DLSS inputs without the ~9% performance penalty that comes from spoofing.

    • You can also disable spoofing altogether by setting dxgi=false in OptiScaler.ini and using FSR3.1 and FSR 3.1 FG inputs.

Notes

Reported By

san9, Keu

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