Closed
Conversation
Contributor
|
Do you have a branch in |
Author
|
You can check this Codesandbox with https://codesandbox.io/p/sandbox/gf3xzj import { OrbitControls } from "three-stdlib";
import { PerspectiveCamera } from "three";
const orbit = new OrbitControls(new PerspectiveCamera());
orbit.addEventListener("change", (e) => {
e.target.object;
});Throws:
|
Author
|
@Methuselah96 if you want to check the rest of the conversation on the issue: |
1 task
1 task
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.

#1145 introduced a breaking change on
EventDispatcher, a class with an implementation that hasn't change in years.The idea is great, but sadly it breaks a few things in
pmndrslibraries as it makes backward compatibility really hard to keep.I did try to fix it at
three-stdlib, but I introduced more issues than solutions, also would prefer to avoid having to maintain in there a copy ofEventDispatcherconsidering the real thing hasn't change in years.I believe a much simpler solution that works for all is to just accept types to be a tiny bit looser.
With this we will still have types for
addEventListenerand so on, but is optional rather than required.