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Configuration

The default configuration file should be fine to get started, with one exception: The snowbound biomemap must be assigned to one or more worlds; as discussed above, this should be a new world. To assign a biomemap to a world, find this line in plugins/BiomeRemap/config.yml
- world_name_goes_here
and substitute the desired world(s). Then reload the BiomeRemap configuration or restart the server. Remember that the configuration file must contain valid YAML.
The biome assignments in any biomemap may also be changed, and different biomemaps may be created. But to begin, we recommend using the default snowbound biomemap. Once you have gained experience with the plugin, feel free to experiment. But remember that existing chunks will not be remapped, regardless of any configuration changes.
Only biomes for the current Minecraft version are included in the configured biomemaps. Biomes that do not exist in your Spigot version will generate warnings in the console/log on server start-up; these may be safely ignored.
It is a vanilla Minecraft feature that rain and snow are interspersed in FROZEN_OCEAN and DEEP_FROZEN_OCEAN biomes, due to variable internal temperatures. In order to work around this feature and produce snow worldwide, ocean biomes are remapped to FROZEN_RIVER in the default snowbound biomemap, starting with version 2.0.x. You may change this mapping in the configuration.
🛑 End of Life
▪ Overview
▪ Version Support 🚩
▪ How It Works
▪ Installation
▪ Configuration
▫ Change log 3.2.0 to 3.2.2
▫ Change log 3.1.0 to 3.2.0
▫ Change log 3.0.4 to 3.1.0
▫ Change log 2.3.2 to 3.0.4
▫ Change log 2.3.1 to 2.3.2
▪ Biomes
▪ Localization
▫ Formatting Codes
▪ Commands & Permissions
▪ List
▪ Info
▪ Remap chunk
▪ Remap region
▪ Scan chunk
▪ Scan region
▪ Reload
▪ World Repair
▪ Placeholders
▪ Support
▪ FAQ


