This repository was archived by the owner on Jul 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Default config.yml for BiomeRemap 2.3.2
SlimeDog edited this page Dec 11, 2021
·
1 revision
(Note that the header comment -- BiomeRemap version -- was incorrect. It should be 2.3.2.)
# BiomeRemap
# This file must contain valid YAML code. A YAML checker may be found at http://www.yamllint.com
#
# Remap biomes to create strange new worlds.
#
# Design: SlimeDog
# Implementation: drives_a_ford
# Testing: SlimeDog
#
# Minecraft version support:
# BiomeRemap 1.0.1 Spigot 1.14.4
# BiomeRemap 2.0.3 Spigot 1.15.2
# BiomeRemap 2.2.1 Spigot and Paper 1.16.5
# BiomeRemap 2.3.1 Spigot and Paper 1.17.1
#
# ========== CAVEATS AND WARNINGS ==================================================================
# BiomeRemap is provided for your enjoyment and entertainment. We cannot guarantee that the results
# will meet your needs or desires.
#
# The most important caveat: BIOME REMAPPING CANNOT BE REVERSED. Always backup the server before
# using this plugin, and test the functionality before you use it on a production server.
#
# BiomeRemap augments terrain generation by remapping biomes in the configured worlds as chunks are
# generated. Remapping previously generated chunks carries negative performance impacts and other
# potential risks. (For example, the underlying chunk populator may change, which could result in
# mismatched chunk or biome borders.) Consequently, BiomeRemap will not remap existing chunks
# automatically, even if the configuration is changed. They can be remapped manually, if desired.
# Commands to do so are described in the wiki.
#
# Due to the way Minecraft world creation and chunk generation work, BiomeRemap cannot automatically
# remap the chunks initially-generated on world creation. These chunks must be remapped manually.
# Commands to do so are described in the wiki.
#
# Note that all 1.14/1.15/1.16/1.17 biomes are included in the configured biomemaps. These include
# dripstone_caves and lush_caves, which cannot be created on vanilla servers, but are included for
# completeness, since they are found in the 1.17 locatebiome list. We do not recommend that other
# biomes be remapped to them until 1.18. Biomes that do not exist in your Minecraft version will
# generate warnings in the console/log on plugin enable; these may be safely ignored.
#
# Changes of this magnitude should always be performed first on a test server, in order to verify
# that the configuration and results meet expectations. We strongly recommend making a server backup
# before installing and using any new plugin.
# ========== CONFIGURATION FILE VERSION ============================================================
# Do not edit the version string unless you know what you are dolng.
file: config.yml
version: 4
# ========== CHECK FOR UPDATES =====================================================================
# If you do not want notification of available updates in the console log, you may disable it here.
check-for-updates: true
# ========== BSTATS METRICS ========================================================================
# By default, the plugin collects and transmits anonymous statistics to bstats.org.
# Data collection may be disabled here, or generally in the bStats/config.yml.
#
enable-metrics: true
# ========== BIOMEMAP CONFIGURATION ================================================================
# The main configuration is a list of biomemaps, enabled in specific world(s).
# Each biomemap contains a list of assigned worlds, and a list of biomes with replacement-biomes.
#
# biomemaps:
# NAME:
# description: TEXT
# enabled-worlds: LIST
# full-chunk-remap: true|false (default:false)
# biomes:
# BIOME_ENUM:
# replacement-biome: BIOME_ENUM
#
# biomemaps.NAME
# * required, unique
# * identifies a biomemap
# * multiple biomemaps may be defined, and subsets of worlds assigned to them
# * snowbound and boilerroom sample biomemaps are included in the default configuration
# biomemaps.NAME.description
# * optional, for reference only
# biomemaps.NAME.enabled-worlds
# * required, a list of assigned worlds
# * a world may be assigned to more than one biomemap, if you understand the consequences
# * may be the empty set [] if no worlds are assigned
# * overlapping combinations of worlds and biomes will generate non-fatal warnings in the console/log
# biomemaps.NAME.full-chunk-remap
# * Prior to MC 1.16.2, "chunk" referred to a 16x16 column, across all Y values; the biome of the
# entire column was specified by a single BIOME_ENUM value in the base chunk (Y=0).
# * Starting with MC 1.16.2, "chunk" refers to a 16x16x16 cube; the biome of each cubic chunk may
# be specified independently. BiomeRemap addresses this change in the following way:
# * biomemaps.NAME.full-chunk-remap: false (default)
# Only the base chunk (Y=0) will be remapped. This changes weather (for example, rain vs.
# snow) in the entire column, but changes the visual characteristics (for example, grass
# color) in the base chunk only. So the surface terrain characteristics remain unchanged.
# * biomemaps.NAME.full-chunk-remap: true
# The entire column will be remapped. This changes weather in the same way, but changes the
# the visual characteristics of the entire column, so the surface terrain characteristics
# will reflect the new biome. This will incur a small additional computational cost to loop
# through the entire column, but it should not be noticeable in practice, and will not affect
# game play if the chunks are pre-generated (which we recommend in any event).
# * WARNING: The configuration should be changed only after careful consideration and testing. The
# consequences of TRUE cannot be reversed, except by regenerating chunks after reverting to FALSE.
# biomemaps.NAME.biomes.BIOME_ENUM
# * Required, unique per biomemap
# * Identifies the vanilla biome that will be replaced
# * An invalid biome ENUM will generate a non-fatal warning in the console/log
# * Valid biome ENUMs may be found at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
# but we use lowercase, which may be found at https://minecraft.gamepedia.com/Biome
# * Biome descriptions may be found at https://minecraft.gamepedia.com/Biome
# * Additional information may be found at https://github.com/SlimeDog/BiomeRemap/wiki/
# biomemaps.NAME.biomes.BIOME_ENUM.replacement-biome
# * Optional
# * If present, defines the replacement biome
# * If replacement is not defined for any biome, the biome will not be replaced
# * An invalid biome ENUM will generate a non-fatal warning in the console/log, and revert to the named biome
#
# Other configuration nodes may be added, as usage warrants.
biomemaps:
# ======== BiomeRemap example: snowbound ===========================================================
# The climate has turned very cold. The entire world is covered with ice and snow.
# Map every biome to a colder biome.
#
# enabled-worlds must be changed to reflect your target worlds.
#
snowbound:
description: "The world is cold and icy. Snow everywhere."
enabled-worlds:
- world_name_goes_here
full-chunk-remap: false
biomes:
badlands:
replacement-biome: snowy_tundra
badlands_plateau:
replacement-biome: snowy_tundra
bamboo_jungle:
replacement-biome: snowy_taiga
bamboo_jungle_hills:
replacement-biome: snowy_taiga_hills
beach:
replacement-biome: snowy_beach
birch_forest:
replacement-biome: snowy_tundra
birch_forest_hills:
replacement-biome: snowy_taiga_hills
cold_ocean:
replacement-biome: frozen_river
dark_forest:
replacement-biome: snowy_tundra
dark_forest_hills:
replacement-biome: snowy_taiga_hills
deep_cold_ocean:
replacement-biome: frozen_river
deep_frozen_ocean:
replacement-biome: frozen_river
deep_lukewarm_ocean:
replacement-biome: frozen_river
deep_ocean:
replacement-biome: frozen_river
deep_warm_ocean:
replacement-biome: frozen_river
desert:
replacement-biome: snowy_tundra
desert_hills:
replacement-biome: snowy_taiga_hills
desert_lakes:
replacement-biome: snowy_tundra
dripstone_caves:
replacement-biome: snowy_tundra
eroded_badlands:
replacement-biome: snowy_tundra
flower_forest:
replacement-biome: snowy_tundra
forest:
replacement-biome: snowy_tundra
frozen_ocean:
replacement-biome: frozen_river
frozen_river:
replacement-biome: frozen_river
giant_spruce_taiga:
replacement-biome: snowy_taiga
giant_spruce_taiga_hills:
replacement-biome: snowy_taiga_hills
giant_tree_taiga:
replacement-biome: snowy_taiga
giant_tree_taiga_hills:
replacement-biome: snowy_taiga_hills
gravelly_mountains:
replacement-biome: snowy_taiga_mountains
ice_spikes:
replacement-biome: ice_spikes
jungle:
replacement-biome: snowy_tundra
jungle_edge:
replacement-biome: snowy_tundra
jungle_hills:
replacement-biome: snowy_taiga_hills
lukewarm_ocean:
replacement-biome: frozen_river
lush_caves:
replacement-biome: snowy_tundra
modified_badlands_plateau:
replacement-biome: snowy_tundra
modified_gravelly_mountains:
replacement-biome: snowy_taiga_mountains
modified_jungle:
replacement-biome: snowy_tundra
modified_jungle_edge:
replacement-biome: snowy_tundra
modified_wooded_badlands_plateau:
replacement-biome: snowy_tundra
mountain_edge:
replacement-biome: snowy_tundra
mountains:
replacement-biome: snowy_taiga_mountains
mushroom_field_shore:
replacement-biome: snowy_beach
mushroom_fields:
replacement-biome: snowy_tundra
ocean:
replacement-biome: frozen_river
plains:
replacement-biome: snowy_tundra
river:
replacement-biome: frozen_river
savanna:
replacement-biome: snowy_tundra
savanna_plateau:
replacement-biome: snowy_tundra
shattered_savanna:
replacement-biome: snowy_tundra
shattered_savanna_plateau:
replacement-biome: snowy_tundra
snowy_beach:
replacement-biome: snowy_beach
snowy_mountains:
replacement-biome: snowy_taiga_mountains
snowy_taiga:
replacement-biome: snowy_taiga
snowy_taiga_hills:
replacement-biome: snowy_taiga_hills
snowy_taiga_mountains:
replacement-biome: snowy_taiga_mountains
snowy_tundra:
replacement-biome: snowy_tundra
stone_shore:
replacement-biome: snowy_beach
sunflower_plains:
replacement-biome: snowy_tundra
swamp:
replacement-biome: snowy_tundra
swamp_hills:
replacement-biome: snowy_taiga_hills
taiga:
replacement-biome: snowy_tundra
taiga_hills:
replacement-biome: snowy_taiga_hills
taiga_mountains:
replacement-biome: snowy_taiga_mountains
tall_birch_forest:
replacement-biome: snowy_tundra
tall_birch_hills:
replacement-biome: snowy_taiga_hills
warm_ocean:
replacement-biome: frozen_river
wooded_badlands_plateau:
replacement-biome: snowy_tundra
wooded_hills:
replacement-biome: snowy_taiga_hills
wooded_mountains:
replacement-biome: snowy_taiga_mountains
# ======== BiomeRemap example: boilerroom ==========================================================
# Climate change is real. The entire world is warm, warmer, hot, hotter.
# Map every biome to a warmer biome.
#
# enabled-worlds must be changed to reflect your target worlds.
#
boilerroom:
description: "Climate change is real. The entire world is warm, warmer, hot, hotter."
enabled-worlds: []
full-chunk-remap: false
biomes:
badlands:
replacement-biome: badlands
badlands_plateau:
replacement-biome: badlands_plateau
bamboo_jungle:
replacement-biome: bamboo_jungle
bamboo_jungle_hills:
replacement-biome: bamboo_jungle_hills
beach:
replacement-biome: desert
birch_forest:
replacement-biome: birch_forest
birch_forest_hills:
replacement-biome: birch_forest_hills
cold_ocean:
replacement-biome: warm_ocean
dark_forest:
replacement-biome: dark_forest
dark_forest_hills:
replacement-biome: dark_forest_hills
deep_cold_ocean:
replacement-biome: deep_lukewarm_ocean
deep_frozen_ocean:
replacement-biome: deep_lukewarm_ocean
deep_lukewarm_ocean:
replacement-biome: deep_lukewarm_ocean
deep_ocean:
replacement-biome: deep_lukewarm_ocean
deep_warm_ocean:
replacement-biome: deep_warm_ocean
desert:
replacement-biome: desert
desert_hills:
replacement-biome: desert_hills
desert_lakes:
replacement-biome: desert_lakes
dripstone_caves:
replacement-biome: dripstone_caves
eroded_badlands:
replacement-biome: eroded_badlands
flower_forest:
replacement-biome: flower_forest
forest:
replacement-biome: forest
frozen_ocean:
replacement-biome: warm_ocean
frozen_river:
replacement-biome: river
giant_spruce_taiga:
replacement-biome: giant_spruce_taiga
giant_spruce_taiga_hills:
replacement-biome: giant_spruce_taiga_hills
giant_tree_taiga:
replacement-biome: giant_tree_taiga
giant_tree_taiga_hills:
replacement-biome: giant_tree_taiga_hills
gravelly_mountains:
replacement-biome: gravelly_mountains
ice_spikes:
replacement-biome: mountains
jungle:
replacement-biome: jungle
jungle_edge:
replacement-biome: jungle_edge
jungle_hills:
replacement-biome: jungle_hills
lukewarm_ocean:
replacement-biome: warm_ocean
lush_caves:
replacement-biome: lush_caves
modified_badlands_plateau:
replacement-biome: modified_badlands_plateau
modified_gravelly_mountains:
replacement-biome: modified_gravelly_mountains
modified_jungle:
replacement-biome: modified_jungle
modified_jungle_edge:
replacement-biome: modified_jungle_edge
modified_wooded_badlands_plateau:
replacement-biome: modified_wooded_badlands_plateau
mountain_edge:
replacement-biome: mountain_edge
mountains:
replacement-biome: mountains
mushroom_field_shore:
replacement-biome: desert
mushroom_fields:
replacement-biome: desert
ocean:
replacement-biome: warm_ocean
plains:
replacement-biome: plains
river:
replacement-biome: river
savanna:
replacement-biome: savanna
savanna_plateau:
replacement-biome: savanna_plateau
shattered_savanna:
replacement-biome: shattered_savanna
shattered_savanna_plateau:
replacement-biome: shattered_savanna_plateau
snowy_beach:
replacement-biome: desert
snowy_mountains:
replacement-biome: mountains
snowy_taiga:
replacement-biome: taiga
snowy_taiga_hills:
replacement-biome: taiga_hills
snowy_taiga_mountains:
replacement-biome: taiga_mountains
snowy_tundra:
replacement-biome: plains
stone_shore:
replacement-biome: desert
sunflower_plains:
replacement-biome: sunflower_plains
swamp:
replacement-biome: swamp
swamp_hills:
replacement-biome: swamp_hills
taiga:
replacement-biome: taiga
taiga_hills:
replacement-biome: taiga_hills
taiga_mountains:
replacement-biome: taiga_mountains
tall_birch_forest:
replacement-biome: tall_birch_forest
tall_birch_hills:
replacement-biome: tall_birch_hills
warm_ocean:
replacement-biome: warm_ocean
wooded_badlands_plateau:
replacement-biome: wooded_badlands_plateau
wooded_hills:
replacement-biome: wooded_hills
wooded_mountains:
replacement-biome: wooded_mountains
# ======== BiomeRemap example: hell ================================================================
# There will be hell to pay.
# It is unclear what you might want to do, but MC 1.16 nether biomes are listed here for reference.
#
# enabled-worlds must be changed to reflect your target worlds.
#
hell:
description: "There will be hell to pay."
enabled-worlds: []
full-chunk-remap: false
biomes:
basalt_deltas:
replacement-biome: basalt_deltas
crimson_forest:
replacement-biome: crimson_forest
nether_wastes:
replacement-biome: nether_wastes
soul_sand_valley:
replacement-biome: soul_sand_valley
warped_forest:
replacement-biome: warped_forest
# ========== REPORT REMAP PROGRESS =================================================================
# How often region commands should report progress, as a percentage of completion.
# If 0, progress will not be reported.
report-region-remap-progress: 5
report-region-scan-progress: 10
🛑 End of Life
▪ Overview
▪ Version Support 🚩
▪ How It Works
▪ Installation
▪ Configuration
▫ Change log 3.2.0 to 3.2.2
▫ Change log 3.1.0 to 3.2.0
▫ Change log 3.0.4 to 3.1.0
▫ Change log 2.3.2 to 3.0.4
▫ Change log 2.3.1 to 2.3.2
▪ Biomes
▪ Localization
▫ Formatting Codes
▪ Commands & Permissions
▪ List
▪ Info
▪ Remap chunk
▪ Remap region
▪ Scan chunk
▪ Scan region
▪ Reload
▪ World Repair
▪ Placeholders
▪ Support
▪ FAQ


