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Default config.yml for BiomeRemap 3.2.2
SlimeDog edited this page Jun 9, 2023
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# BiomeRemap
# Remap biomes to create strange new worlds.
#
# This file must contain valid YAML code. A YAML checker may be found at http://www.yamllint.com
#
# Design: SlimeDog
# Implementation: drives_a_ford
# Testing: SlimeDog
#
# Supported MC version:
# https://github.com/SlimeDog/BiomeRemap/wiki/
# Default configuration:
# https://github.com/SlimeDog/BiomeRemap/wiki/Configuration
#
# This configuration file is compatible with Minecraft 1.19.4 and 1.20 only.
# Configurations for previous Minecraft versions
# https://github.com/SlimeDog/BiomeRemap/wiki/Configuration.
#
# ========== CAVEATS AND WARNINGS ==================================================================
# BiomeRemap is provided for your enjoyment and entertainment. We cannot guarantee that the results
# will meet your needs or desires.
#
# The most important caveat: BIOME REMAPPING CANNOT BE REVERSED. Always backup the server before
# using this plugin, and test the functionality before you use it on a production server.
#
# BiomeRemap augments terrain generation by remapping biomes in the configured worlds as chunks are
# generated. Remapping previously generated chunks carries negative performance impacts and other
# potential risks. (For example, the underlying chunk populator may change, which could result in
# mismatched chunk or biome borders.) Consequently, BiomeRemap will not remap existing chunks
# automatically, even if the configuration is changed. They can be remapped manually, if desired.
# Commands to do so are described in the wiki.
#
# Due to the way MC world creation and chunk generation work, BiomeRemap does not automatically
# remap the chunks initially generated on world creation. These chunks must be remapped manually.
# Commands to do so are described in the wiki.
#
# Changes of this magnitude should always be performed first on a test server, in order to verify
# that the configuration and results meet expectations. We strongly recommend making a server backup
# before installing and using any new plugin.
# ========== CONFIGURATION FILE VERSION ============================================================
# This configuration file is compatible with Minecraft 1.19.4 only. Versions for previous Minecraft
# versions may be found at https://github.com/SlimeDog/BiomeRemap/wiki/Configuration.
#
# In Minecraft 1.19.4, one new biome was introduced.
# See https://github.com/SlimeDog/BiomeRemap/wiki/ for details.
#
# Biomes that do not exist in your Minecraft version will generate errors in the console/log,
# and BiomeRemap will fail to enable.
#
# ========== CHECK FOR UPDATES =====================================================================
# If you do not want notification of available updates in the console log, you may disable it here.
check-for-updates: true
# Update source may be either Hangar (default) or SpigotMC.
update-source: Hangar
# ========== BSTATS METRICS ========================================================================
# By default, the plugin collects and transmits anonymous statistics to bstats.org.
# Data collection may be disabled here, or generally in the bStats/config.yml.
#
enable-metrics: true
# ========== BIOMEMAP CONFIGURATION ================================================================
# The main configuration is a list of biomemaps, enabled in specific world(s).
# Each biomemap contains a list of assigned worlds, and a list of biomes with replacement-biomes.
#
# biomemaps:
# NAME:
# description: TEXT
# enabled-worlds: LIST
# floor: Y-VALUE (default:-64 for overworld, 0 for nether and end)
# biomes:
# BIOME_ENUM:
# replacement-biome: BIOME_ENUM
#
# biomemaps.NAME
# * required, unique
# * identifies a biomemap
# * multiple biomemaps may be defined, and subsets of worlds assigned to them
# * snowbound and boilerroom sample biomemaps are included in the default configuration
# biomemaps.NAME.description
# * optional, for reference only
# biomemaps.NAME.enabled-worlds
# * required, a list of assigned worlds
# * a world may be assigned to more than one biomemap, if you understand the consequences
# * may be the empty set [] if no worlds are assigned
# * overlapping combinations of worlds and biomes will generate non-fatal warnings in the console/log
# biomemaps.NAME.floor
# * The floor is the minimal Y value that will be mapped. By default, floor is -64 for overworlds,
# and 0 for nether and end worlds. If the floor is not set, the default will be used.
# * Raising the floor results in negligible performance gain, at the cost of finding different biomes
# below the floor, which could result in different weather if a below-floor area is opened to the
# sky (for example, by open-pit mining).
# * We strongly recommend that worlds are pre-generated, so that in-game performance is not affected
# by the floor setting.
# biomemaps.NAME.biomes.BIOME_ENUM
# * Required, unique per biomemap
# * Identifies the vanilla biome that will be replaced
# * An invalid biome ENUM will generate a non-fatal warning in the console/log
# * Valid biome ENUMs may be found at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
# but we use lowercase, which may be found at https://minecraft.fandom.com/wiki/Biome
# * Biome descriptions may be found at https://minecraft.fandom.com/wiki/Biome
# * Additional information may be found at https://github.com/SlimeDog/BiomeRemap/wiki/
# biomemaps.NAME.biomes.BIOME_ENUM.replacement-biome
# * Optional
# * If present, defines the replacement biome
# * If replacement is not defined for any biome, the biome will not be replaced
# * An invalid biome ENUM will generate a non-fatal warning in the console/log, and revert to the named biome
#
# Other configuration nodes may be added, as usage warrants.
biomemaps:
# ======== BiomeRemap example: snowbound ===========================================================
# The climate has turned very cold. The entire world is covered with ice and snow.
# Map every biome to a colder biome.
#
# enabled-worlds must be changed to reflect your target worlds.
#
snowbound:
description: "The world is cold and icy. Snow everywhere."
enabled-worlds:
- world_name_goes_here
floor: -64
biomes:
badlands:
replacement-biome: snowy_plains
bamboo_jungle:
replacement-biome: snowy_taiga
beach:
replacement-biome: snowy_beach
birch_forest:
replacement-biome: snowy_plains
cherry_grove:
replacement-biome: snowy_plains
cold_ocean:
replacement-biome: frozen_ocean
dark_forest:
replacement-biome: snowy_plains
deep_cold_ocean:
replacement-biome: frozen_ocean
deep_dark:
replacement-biome: snowy_plains
deep_frozen_ocean:
replacement-biome: frozen_ocean
deep_lukewarm_ocean:
replacement-biome: frozen_ocean
deep_ocean:
replacement-biome: frozen_ocean
desert:
replacement-biome: snowy_plains
dripstone_caves:
replacement-biome: snowy_plains
eroded_badlands:
replacement-biome: snowy_slopes
flower_forest:
replacement-biome: snowy_plains
forest:
replacement-biome: snowy_plains
frozen_ocean:
replacement-biome: frozen_ocean
frozen_peaks:
replacement-biome: frozen_peaks
frozen_river:
replacement-biome: frozen_river
grove:
replacement-biome: grove
ice_spikes:
replacement-biome: ice_spikes
jagged_peaks:
replacement-biome: frozen_peaks
jungle:
replacement-biome: snowy_plains
lukewarm_ocean:
replacement-biome: frozen_ocean
lush_caves:
replacement-biome: snowy_plains
mangrove_swamp:
replacement-biome: snowy_plains
meadow:
replacement-biome: snowy_plains
mushroom_fields:
replacement-biome: snowy_plains
ocean:
replacement-biome: frozen_ocean
old_growth_birch_forest:
replacement-biome: snowy_plains
old_growth_pine_taiga:
replacement-biome: snowy_taiga
old_growth_spruce_taiga:
replacement-biome: snowy_taiga
plains:
replacement-biome: snowy_plains
river:
replacement-biome: frozen_river
savanna:
replacement-biome: snowy_plains
savanna_plateau:
replacement-biome: snowy_plains
snowy_beach:
replacement-biome: snowy_beach
snowy_plains:
replacement-biome: snowy_plains
snowy_slopes:
replacement-biome: snowy_slopes
snowy_taiga:
replacement-biome: snowy_taiga
sparse_jungle:
replacement-biome: snowy_plains
stony_peaks:
replacement-biome: snowy_slopes
stony_shore:
replacement-biome: snowy_beach
sunflower_plains:
replacement-biome: snowy_plains
swamp:
replacement-biome: snowy_plains
taiga:
replacement-biome: snowy_taiga
warm_ocean:
replacement-biome: frozen_ocean
windswept_forest:
replacement-biome: snowy_slopes
windswept_gravelly_hills:
replacement-biome: snowy_slopes
windswept_hills:
replacement-biome: snowy_slopes
windswept_savanna:
replacement-biome: snowy_plains
wooded_badlands:
replacement-biome: snowy_plains
# ======== BiomeRemap example: boilerroom ==========================================================
# Climate change is real. The entire world is warm, warmer, hot, hotter.
# Map every biome to a warmer biome.
#
# enabled-worlds must be changed to reflect your target worlds.
#
boilerroom:
description: "Climate change is real. The entire world is warm, warmer, hot, hotter."
enabled-worlds: []
floor: -64
biomes:
badlands:
replacement-biome: badlands
bamboo_jungle:
replacement-biome: bamboo_jungle
beach:
replacement-biome: desert
birch_forest:
replacement-biome: birch_forest
cherry_grove:
replacement-biome: cherry_grove
cold_ocean:
replacement-biome: warm_ocean
dark_forest:
replacement-biome: dark_forest
deep_cold_ocean:
replacement-biome: deep_lukewarm_ocean
deep_dark:
replacement-biome: deep_dark
deep_frozen_ocean:
replacement-biome: deep_lukewarm_ocean
deep_lukewarm_ocean:
replacement-biome: deep_lukewarm_ocean
deep_ocean:
replacement-biome: deep_lukewarm_ocean
desert:
replacement-biome: desert
dripstone_caves:
replacement-biome: dripstone_caves
eroded_badlands:
replacement-biome: eroded_badlands
flower_forest:
replacement-biome: flower_forest
forest:
replacement-biome: forest
frozen_ocean:
replacement-biome: warm_ocean
frozen_peaks:
replacement-biome: windswept_hills
frozen_river:
replacement-biome: river
grove:
replacement-biome: meadow
ice_spikes:
replacement-biome: windswept_hills
jagged_peaks:
replacement-biome: windswept_hills
jungle:
replacement-biome: jungle
lukewarm_ocean:
replacement-biome: warm_ocean
lush_caves:
replacement-biome: lush_caves
mangrove_swamp:
replacement-biome: mangrove_swamp
meadow:
replacement-biome: meadow
mushroom_fields:
replacement-biome: desert
ocean:
replacement-biome: warm_ocean
old_growth_birch_forest:
replacement-biome: old_growth_birch_forest
old_growth_pine_taiga:
replacement-biome: old_growth_pine_taiga
old_growth_spruce_taiga:
replacement-biome: old_growth_spruce_taiga
plains:
replacement-biome: plains
river:
replacement-biome: river
savanna:
replacement-biome: savanna
savanna_plateau:
replacement-biome: savanna_plateau
snowy_beach:
replacement-biome: desert
snowy_plains:
replacement-biome: plains
snowy_slopes:
replacement-biome: windswept_hills
snowy_taiga:
replacement-biome: taiga
sparse_jungle:
replacement-biome: sparse_jungle
stony_peaks:
replacement-biome: stony_peaks
stony_shore:
replacement-biome: desert
sunflower_plains:
replacement-biome: sunflower_plains
swamp:
replacement-biome: swamp
taiga:
replacement-biome: taiga
warm_ocean:
replacement-biome: warm_ocean
windswept_forest:
replacement-biome: windswept_forest
windswept_gravelly_hills:
replacement-biome: windswept_gravelly_hills
windswept_hills:
replacement-biome: windswept_hills
windswept_savanna:
replacement-biome: windswept_savanna
wooded_badlands:
replacement-biome: wooded_badlands
# ======== BiomeRemap example: hell ================================================================
# There will be hell to pay.
# It is unclear what you might want to do, but MC 1.18 nether biomes are listed here for reference.
#
# enabled-worlds must be changed to reflect your target worlds.
#
hell:
description: "There will be hell to pay."
enabled-worlds: []
floor: 0
biomes:
basalt_deltas:
replacement-biome: basalt_deltas
crimson_forest:
replacement-biome: crimson_forest
nether_wastes:
replacement-biome: nether_wastes
soul_sand_valley:
replacement-biome: soul_sand_valley
warped_forest:
replacement-biome: warped_forest
# ========== REPORT REMAP PROGRESS =================================================================
# How often region commands should report progress, as a percentage of completion.
# If 0, progress will not be reported.
report-region-remap-progress: 5
report-region-scan-progress: 10
🛑 End of Life
▪ Overview
▪ Version Support 🚩
▪ How It Works
▪ Installation
▪ Configuration
▫ Change log 3.2.0 to 3.2.2
▫ Change log 3.1.0 to 3.2.0
▫ Change log 3.0.4 to 3.1.0
▫ Change log 2.3.2 to 3.0.4
▫ Change log 2.3.1 to 2.3.2
▪ Biomes
▪ Localization
▫ Formatting Codes
▪ Commands & Permissions
▪ List
▪ Info
▪ Remap chunk
▪ Remap region
▪ Scan chunk
▪ Scan region
▪ Reload
▪ World Repair
▪ Placeholders
▪ Support
▪ FAQ


