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Default config.yml for BiomeRemap 2.2.1
SlimeDog edited this page Oct 13, 2021
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# BiomeRemap
# This file must contain valid YAML code. A YAML checker may be found at http://www.yamllint.com
#
# Remap biomes to create strange new worlds.
#
# Design: SlimeDog
# Implementation: drives_a_ford
# Testing: SlimeDog
#
# Spigot version support: 1.14.4 Use BiomeRemap-1.0.1
# Spigot version support: 1.15.x Use BiomeRemap-2.0.3
# Spigot version support: 1.16.x Use BiomeRemap-2.1.x
#
# ========== CAVEATS AND WARNINGS ==================================================================
# BiomeRemap is provided for your enjoyment and entertainment. We cannot guarantee that the results
# will meet your needs or desires.
#
# The most important caveat: BIOME REMAPPING CANNOT BE REVERSED. Always backup the server before
# using this plugin, and test the functionality before you use it on a production server.
#
# BiomeRemap augments terrain generation by remapping biomes in the configured worlds as chunks are
# generated. Remapping previously generated chunks carries negative performance impacts and other
# potential risks. (For example, the underlying chunk populator may change, which could result in
# mismatched chunk or biome borders.) Consequently, BiomeRemap will not remap existing chunks
# automatically, even if the configuration is changed. They can be remapped manually, if desired.
# Commands to do so are described in the wiki.
#
# Due to the way Spigot world creation and chunk generation work, BiomeRemap cannot automatically
# remap the chunks initially-generated on world creation. These chunks must be remapped manually.
# Commands to do so are described in the wiki.
#
# Note that all 1.14/1.15/1.16 biomes are included in the configured biomemaps. Biomes that do not
# exist in your Spigot version will generate warnings in the console/log on server start-up; these
# may be safely ignored.
#
# Changes of this magnitude should always be performed first on a test server, in order to verify
# that the configuration and results meet expectations. We strongly recommend making a server backup
# before installing and using any new plugin.
# ========== CONFIGURATION FILE VERSION ============================================================
# Do not edit the version string unless you know what you are dolng.
file: config.yml
version: 3
# ========== CHECK FOR UPDATES =====================================================================
# If you do not want available updates announced in the console log, you may disable it here.
check-for-updates: true
# ========== BSTATS METRICS ========================================================================
# By default, the plugins collects and transmits anonymous statistics to bstats.org.
# Data collection may be disabled here, or generally in the bStats/config.yml.
#
enable-metrics: true
# ========== BIOMEMAP CONFIGURATION ================================================================
# The main configuration is a list of biomemaps, enabled in specific world(s).
# Each biomemap contains a list of assigned worlds, and a list of biomes with replacement-biomes.
#
# biomemaps:
# NAME:
# description: TEXT
# enabled-worlds: LIST
# full-chunk-remap: true|false (default:false)
# biomes:
# BIOME_ENUM:
# replacement-biome: BIOME_ENUM
#
# biomeremap.NAME
# * required, unique
# * identifies a biomemap
# * multiple biomemaps may be defined, and subsets of worlds assigned to them
# * snowbound and boilerroom sample biomemaps are included in the default configuration
# biomeremap.NAME.description
# * optional, for reference only
# biomeremap.NAME.enabled-worlds
# * required, a list of assigned worlds
# * a world may be assigned to more than one biomemap, if you understand the consequences
# * may be the empty set [] if no worlds are assigned
# * overlapping combinations of worlds and biomes will generate non-fatal warnings in the console/log
# biomeremap.NAME.full-chunk-remap
# * Prior to MC 1.16.2, "chunk" referred to a 16x16 column, across all Y values; the biome of the
# entire column was specified by a single BIOME_ENUM value in the base chunk (Y=0).
# * Starting with MC 1.16.2, "chunk" refers to a 16x16x16 cube; the biome of each cubic chunk may
# be specified independently. BiomeRemap addresses this change in the following way:
# * biomeremap.NAME.full-chunk-remap: false (default)
# Only the base chunk (Y=0) will be remapped. This changes weather (for example, rain vs.
# snow) in the entire column, but changes the visual characteristics (for example, grass
# color) in the base chunk only. So the surface terrain characteristics remain unchanged.
# * biomeremap.NAME.full-chunk-remap: true
# The entire column will be remapped. This changes weather in the same way, but changes the
# the visual characteristics of the entire column, so the surface terrain characteristics
# will reflect the new biome. This will incur a small additional computational cost to loop
# through the entire column, but it should not be noticeable in practice, and will not affect
# game play if the chunks are pre-generated (which we recommend in any event).
# * WARNING: The configuration should be changed only after careful consideration and testing. The
# consequences of TRUE cannot be reversed, except by regenerating chunks after reverting to FALSE.
# biomes.BIOME_ENUM
# * required, unique per biomemap
# * identifies the vanilla biome that will be replaced
# * an invalid biome ENUM will generate a non-fatal warning in the console/log
# * valid biome ENUMs may be found at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
# * biome descriptions may be found at https://minecraft.gamepedia.com/Biome
# * additional information may be found at https://github.com/SlimeDog/BiomeRemap/wiki/
# biomes.BIOME_ENUM.replacement-biome
# * optional
# * if present, defines the replacement biome
# * if replacement is not defined for any biome, the biome will not be replaced
# * an invalid biome ENUM will generate a non-fatal warning in the console/log, and revert to the named biome
#
# Other configuration nodes may be added, as usage warrants.
biomemaps:
# ======== BiomeRemap example: snowbound ===========================================================
# The climate has turned very cold. The entire world is covered with ice and snow.
# Map every biome to a colder biome.
#
# enabled-worlds must be changed to reflect your target worlds.
#
snowbound:
description: "The world is cold and icy. Snow everywhere."
enabled-worlds:
- world_name_goes_here
full-chunk-remap: false
biomes:
BADLANDS:
replacement-biome: SNOWY_TUNDRA
BADLANDS_PLATEAU:
replacement-biome: SNOWY_TUNDRA
BAMBOO_JUNGLE:
replacement-biome: SNOWY_TAIGA
BAMBOO_JUNGLE_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
BEACH:
replacement-biome: SNOWY_BEACH
BIRCH_FOREST:
replacement-biome: SNOWY_TUNDRA
BIRCH_FOREST_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
COLD_OCEAN:
replacement-biome: FROZEN_RIVER
DARK_FOREST:
replacement-biome: SNOWY_TUNDRA
DARK_FOREST_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
DEEP_COLD_OCEAN:
replacement-biome: FROZEN_RIVER
DEEP_FROZEN_OCEAN:
replacement-biome: FROZEN_RIVER
DEEP_LUKEWARM_OCEAN:
replacement-biome: FROZEN_RIVER
DEEP_OCEAN:
replacement-biome: FROZEN_RIVER
DEEP_WARM_OCEAN:
replacement-biome: FROZEN_RIVER
DESERT:
replacement-biome: SNOWY_TUNDRA
DESERT_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
DESERT_LAKES:
replacement-biome: SNOWY_TUNDRA
ERODED_BADLANDS:
replacement-biome: SNOWY_TUNDRA
FLOWER_FOREST:
replacement-biome: SNOWY_TUNDRA
FOREST:
replacement-biome: SNOWY_TUNDRA
FROZEN_OCEAN:
replacement-biome: FROZEN_RIVER
FROZEN_RIVER:
replacement-biome: FROZEN_RIVER
GIANT_SPRUCE_TAIGA:
replacement-biome: SNOWY_TAIGA
GIANT_SPRUCE_TAIGA_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
GIANT_TREE_TAIGA:
replacement-biome: SNOWY_TAIGA
GIANT_TREE_TAIGA_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
GRAVELLY_MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
ICE_SPIKES:
replacement-biome: ICE_SPIKES
JUNGLE:
replacement-biome: SNOWY_TUNDRA
JUNGLE_EDGE:
replacement-biome: SNOWY_TUNDRA
JUNGLE_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
LUKEWARM_OCEAN:
replacement-biome: FROZEN_RIVER
MODIFIED_BADLANDS_PLATEAU:
replacement-biome: SNOWY_TUNDRA
MODIFIED_GRAVELLY_MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
MODIFIED_JUNGLE:
replacement-biome: SNOWY_TUNDRA
MODIFIED_JUNGLE_EDGE:
replacement-biome: SNOWY_TUNDRA
MODIFIED_WOODED_BADLANDS_PLATEAU:
replacement-biome: SNOWY_TUNDRA
MOUNTAIN_EDGE:
replacement-biome: SNOWY_TUNDRA
MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
MUSHROOM_FIELD_SHORE:
replacement-biome: SNOWY_BEACH
MUSHROOM_FIELDS:
replacement-biome: SNOWY_TUNDRA
OCEAN:
replacement-biome: FROZEN_RIVER
PLAINS:
replacement-biome: SNOWY_TUNDRA
RIVER:
replacement-biome: FROZEN_RIVER
SAVANNA:
replacement-biome: SNOWY_TUNDRA
SAVANNA_PLATEAU:
replacement-biome: SNOWY_TUNDRA
SHATTERED_SAVANNA:
replacement-biome: SNOWY_TUNDRA
SHATTERED_SAVANNA_PLATEAU:
replacement-biome: SNOWY_TUNDRA
SNOWY_BEACH:
replacement-biome: SNOWY_BEACH
SNOWY_MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
SNOWY_TAIGA:
replacement-biome: SNOWY_TAIGA
SNOWY_TAIGA_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
SNOWY_TAIGA_MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
SNOWY_TUNDRA:
replacement-biome: SNOWY_TUNDRA
STONE_SHORE:
replacement-biome: SNOWY_BEACH
SUNFLOWER_PLAINS:
replacement-biome: SNOWY_TUNDRA
SWAMP:
replacement-biome: SNOWY_TUNDRA
SWAMP_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
TAIGA:
replacement-biome: SNOWY_TUNDRA
TAIGA_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
TAIGA_MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
TALL_BIRCH_FOREST:
replacement-biome: SNOWY_TUNDRA
TALL_BIRCH_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
WARM_OCEAN:
replacement-biome: FROZEN_RIVER
WOODED_BADLANDS_PLATEAU:
replacement-biome: SNOWY_TUNDRA
WOODED_HILLS:
replacement-biome: SNOWY_TAIGA_HILLS
WOODED_MOUNTAINS:
replacement-biome: SNOWY_TAIGA_MOUNTAINS
# ======== BiomeRemap example: boilerroom ==========================================================
# Climate change is real. The entire world is warm, warmer, hot, hotter.
# Map every biome to a warmer biome.
#
# enabled-worlds must be changed to reflect your target worlds.
#
boilerroom:
description: "Climate change is real. The entire world is warm, warmer, hot, hotter."
enabled-worlds: []
full-chunk-remap: false
biomes:
BADLANDS:
replacement-biome: BADLANDS
BADLANDS_PLATEAU:
replacement-biome: BADLANDS_PLATEAU
BAMBOO_JUNGLE:
replacement-biome: BAMBOO_JUNGLE
BAMBOO_JUNGLE_HILLS:
replacement-biome: BAMBOO_JUNGLE_HILLS
BEACH:
replacement-biome: DESERT
BIRCH_FOREST:
replacement-biome: BIRCH_FOREST
BIRCH_FOREST_HILLS:
replacement-biome: BIRCH_FOREST_HILLS
COLD_OCEAN:
replacement-biome: WARM_OCEAN
DARK_FOREST:
replacement-biome: DARK_FOREST
DARK_FOREST_HILLS:
replacement-biome: DARK_FOREST_HILLS
DEEP_COLD_OCEAN:
replacement-biome: DEEP_LUKEWARM_OCEAN
DEEP_FROZEN_OCEAN:
replacement-biome: DEEP_LUKEWARM_OCEAN
DEEP_LUKEWARM_OCEAN:
replacement-biome: DEEP_LUKEWARM_OCEAN
DEEP_OCEAN:
replacement-biome: DEEP_LUKEWARM_OCEAN
DEEP_WARM_OCEAN:
replacement-biome: DEEP_WARM_OCEAN
DESERT:
replacement-biome: DESERT
DESERT_HILLS:
replacement-biome: DESERT_HILLS
DESERT_LAKES:
replacement-biome: DESERT_LAKES
ERODED_BADLANDS:
replacement-biome: ERODED_BADLANDS
FLOWER_FOREST:
replacement-biome: FLOWER_FOREST
FOREST:
replacement-biome: FOREST
FROZEN_OCEAN:
replacement-biome: WARM_OCEAN
FROZEN_RIVER:
replacement-biome: RIVER
GIANT_SPRUCE_TAIGA:
replacement-biome: GIANT_SPRUCE_TAIGA
GIANT_SPRUCE_TAIGA_HILLS:
replacement-biome: GIANT_SPRUCE_TAIGA_HILLS
GIANT_TREE_TAIGA:
replacement-biome: GIANT_TREE_TAIGA
GIANT_TREE_TAIGA_HILLS:
replacement-biome: GIANT_TREE_TAIGA_HILLS
GRAVELLY_MOUNTAINS:
replacement-biome: GRAVELLY_MOUNTAINS
ICE_SPIKES:
replacement-biome: ICE_SPIKES
JUNGLE:
replacement-biome: JUNGLE
JUNGLE_EDGE:
replacement-biome: JUNGLE_EDGE
JUNGLE_HILLS:
replacement-biome: JUNGLE_HILLS
LUKEWARM_OCEAN:
replacement-biome: WARM_OCEAN
MODIFIED_BADLANDS_PLATEAU:
replacement-biome: MODIFIED_BADLANDS_PLATEAU
MODIFIED_GRAVELLY_MOUNTAINS:
replacement-biome: MODIFIED_GRAVELLY_MOUNTAINS
MODIFIED_JUNGLE:
replacement-biome: MODIFIED_JUNGLE
MODIFIED_JUNGLE_EDGE:
replacement-biome: MODIFIED_JUNGLE_EDGE
MODIFIED_WOODED_BADLANDS_PLATEAU:
replacement-biome: MODIFIED_WOODED_BADLANDS_PLATEAU
MOUNTAIN_EDGE:
replacement-biome: MOUNTAIN_EDGE
MOUNTAINS:
replacement-biome: MOUNTAINS
MUSHROOM_FIELD_SHORE:
replacement-biome: DESERT
MUSHROOM_FIELDS:
replacement-biome: DESERT
OCEAN:
replacement-biome: WARM_OCEAN
PLAINS:
replacement-biome: PLAINS
RIVER:
replacement-biome: RIVER
SAVANNA:
replacement-biome: SAVANNA
SAVANNA_PLATEAU:
replacement-biome: SAVANNA_PLATEAU
SHATTERED_SAVANNA:
replacement-biome: SHATTERED_SAVANNA
SHATTERED_SAVANNA_PLATEAU:
replacement-biome: SHATTERED_SAVANNA_PLATEAU
SNOWY_BEACH:
replacement-biome: DESERT
SNOWY_MOUNTAINS:
replacement-biome: MOUNTAINS
SNOWY_TAIGA:
replacement-biome: TAIGA
SNOWY_TAIGA_HILLS:
replacement-biome: TAIGA_HILLS
SNOWY_TAIGA_MOUNTAINS:
replacement-biome: TAIGA_MOUNTAINS
SNOWY_TUNDRA:
replacement-biome: PLAINS
STONE_SHORE:
replacement-biome: DESERT
SUNFLOWER_PLAINS:
replacement-biome: SUNFLOWER_PLAINS
SWAMP:
replacement-biome: SWAMP
SWAMP_HILLS:
replacement-biome: SWAMP_HILLS
TAIGA:
replacement-biome: TAIGA
TAIGA_HILLS:
replacement-biome: TAIGA_HILLS
TAIGA_MOUNTAINS:
replacement-biome: TAIGA_MOUNTAINS
TALL_BIRCH_FOREST:
replacement-biome: TALL_BIRCH_FOREST
TALL_BIRCH_HILLS:
replacement-biome: TALL_BIRCH_HILLS
WARM_OCEAN:
replacement-biome: WARM_OCEAN
WOODED_BADLANDS_PLATEAU:
replacement-biome: WOODED_BADLANDS_PLATEAU
WOODED_HILLS:
replacement-biome: WOODED_HILLS
WOODED_MOUNTAINS:
replacement-biome: WOODED_MOUNTAINS
# ======== BiomeRemap example: hell ================================================================
# There will be hell to pay.
# It is unclear what you might want to do, but MC 1.16 nether biomes are listed here for reference.
#
# enabled-worlds must be changed to reflect your target worlds.
#
hell:
description: "There will be hell to pay."
enabled-worlds: []
full-chunk-remap: false
biomes:
BASALT_DELTAS:
replacement-biome: BASALT_DELTAS
CRIMSON_FOREST:
replacement-biome: CRIMSON_FOREST
SOUL_SAND_VALLEY:
replacement-biome: SOUL_SAND_VALLEY
WARPED_FOREST:
replacement-biome: WARPED_FOREST
NETHER_WASTES:
replacement-biome: NETHER_WASTES
# ========== REPORT REMAP PROGRESS =================================================================
# How often region commands should report progress, as a percentage of completion.
# If 0, progress will not be reported.
report-region-remap-progress: 5
report-region-scan-progress: 10
🛑 End of Life
▪ Overview
▪ Version Support 🚩
▪ How It Works
▪ Installation
▪ Configuration
▫ Change log 3.2.0 to 3.2.2
▫ Change log 3.1.0 to 3.2.0
▫ Change log 3.0.4 to 3.1.0
▫ Change log 2.3.2 to 3.0.4
▫ Change log 2.3.1 to 2.3.2
▪ Biomes
▪ Localization
▫ Formatting Codes
▪ Commands & Permissions
▪ List
▪ Info
▪ Remap chunk
▪ Remap region
▪ Scan chunk
▪ Scan region
▪ Reload
▪ World Repair
▪ Placeholders
▪ Support
▪ FAQ


