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958 changes: 958 additions & 0 deletions Generals/Data/Brazilian/CommandMap.ini

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86 changes: 86 additions & 0 deletions Generals/Data/Brazilian/HeaderTemplate.ini
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;// FILE: HeaderTemplate.ini ///////////////////////////////////////
;// Contains templates we can assign to control in the game. The game can be customized
;// depending on location with this system. For example, if we go to a chinease font, we probably don't
;// want things to be in bold so we can setup all the sections that use to use bold to not, as well as
;// change the font if need be.

;/////////////////////////////////////////////////////////////////////
;// Modify this file if you're working on different languages!!!!! //
;/////////////////////////////////////////////////////////////////////

;// Whenever we have large Titles
HeaderTemplate Title
Font = "Placard MT Condensed"
Point = 20
Bold = No
End

;//This will be used for the buttons at the bottom of the screens
HeaderTemplate MainButton
Font = "Placard MT Condensed"
Point = 16
Bold = No
End

;//This is used for all the rest of the buttons
HeaderTemplate Button
Font = "Arial"
Point = 12
Bold = No
End

;//This is used for all the small buttons (Like the save load buttons for the campaigns
HeaderTemplate ButtonSmall
Font = "Arial"
Point = 10
Bold = No
End

;// wherever we enter text we'll try to always use this
HeaderTemplate TextEntry
Font = "Arial"
Point = 10
Bold = No
End

;// wherever we enter text we'll try to always use this
HeaderTemplate ComboBoxEntry
Font = "Arial"
Point = 10
Bold = No
End

;// Used for all sub headings
HeaderTemplate MinorTitle
Font = "Placard MT Condensed"
Point = 14
Bold = No
End

;// Used wherever we have static text labels (for example, all the score screen player information
HeaderTemplate LabelRegular
Font = "Arial"
Point = 10
Bold = No
End

;// Used wherever we have small static text labels (for example, On the side select window)
HeaderTemplate LabelSmall
Font = "Arial"
Point = 8
Bold = No
End

;// Used only on the loadscreen under the cameos that popup partway through the load movie
HeaderTemplate LoadScreenCameos
Font = "Arial"
Point = 8
Bold = No
End

;// Used only on the loadscreen located at the bottom of the zoomed in map
HeaderTemplate LoadScreenMissionLocation
Font = "Placard MT Condensed"
Point = 14
Bold = No
End
27 changes: 27 additions & 0 deletions Generals/Data/Brazilian/Language.ini
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;// Language.ini ///
;// This file contains all declarations that are specific to a language.
;// for example, this is where we set the unicode font for a language

Language
UnicodeFontName = "Arial Unicode MS"
MilitaryCaptionSpeed = 0; ;// the caption speed for the mission location type
;LocalFontFile = PLCC____.TTF ;//When we add our game fonts... this is where we do it.
CopyrightFont = Courier 12 Yes; //Used to display copyright at start of game
MessageFont = Arial 10 Yes; //Used for messages at top of screen.
MilitaryCaptionTitleFont = "Courier New" 12 Yes ;Mission briefing text in bottom left corner.
MilitaryCaptionFont = "Courier New" 12 No ;Mission briefing text in bottom left corner.
SuperweaponCountdownNormalFont = Arial 10 No ;superweapon countdown in top right
SuperweaponCountdownReadyFont = Arial 10 Yes ;superweapon countdown in top right
NamedTimerCountdownNormalFont = Arial 10 No ;mission specific timer
NamedTimerCountdownReadyFont = Arial 10 No ;mission specific timer
DrawableCaptionFont = Arial 10 No ;captions over objects like construction percent.
DefaultWindowFont = "Times New Roman" 14 No; default font used by windows that don't specify font.
DefaultDisplayStringFont = "Times New Roman" 12 No; default font used for strings that don't specify font.
TooltipFontName = Arial 8 No; mouse tooltips
NativeDebugDisplay = FixedSys 8 No; used to display frame rate and other debug stats.
DrawGroupInfoFont = Arial 10 No; used to diplay number of selection group to left of unit health bar.
CreditsTitleFont = Arial 24 No; used to diplay number of selection group to left of unit health bar.
CreditsMinorTitleFont = Arial 16 Yes; used to diplay number of selection group to left of unit health bar.
CreditsNormalFont = Arial 14 No; used to diplay number of selection group to left of unit health bar.
ResolutionFontAdjustment = 0.7 ; Fonts increase at 70% the rate the resolution increases.
End
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