Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 1 addition & 3 deletions doc/mjwarp/index.rst
Original file line number Diff line number Diff line change
Expand Up @@ -478,7 +478,7 @@ Key features:

- **Mesh rendering with textures**: BVH-accelerated mesh rendering with full texture support.
- **Heightfield rendering**: Optimized rendering for heightfields.
- **Flex rendering**: Render 2D and 3D :ref:`flex<deformable-flex>` objects.
- **Flex rendering**: Render :ref:`flex<deformable-flex>` objects.
- **Lighting and shadows**: Dynamic lighting with configurable shadows; domain randomizable: `light_active`,
`light_type`, `light_castshadow`, `light_xpos`, `light_xdir`.
- **Heterogeneous multi-camera**: Multiple cameras per world and each camera can have a different resolution
Expand Down Expand Up @@ -561,8 +561,6 @@ Notes
- **Meshes**: Rendering computation scales with mesh complexity, specifically the number of vertices and faces. A
primitive is expected to have better performance (i.e., higher throughput) compared to a similar-sized
:ref:`mesh<body-geom-mesh>` or :ref:`heightfield <body-geom-hfield>`.
- **Flex**: Currently limited to 2D and 3D :ref:`flex<deformable-flex>` objects. Performance is expected to improve as
this feature is further developed.
- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count.

.. _mjwFAQ:
Expand Down
Loading