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Arrows: Uncommon Magic Ammunition
goflishMC edited this page Jun 28, 2025
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1 revision
The Uncommon Magic Ammunition is a precision-enhanced arrow that trades base damage for armor penetration. It is particularly useful against enemies with high defense stats.
This arrow is defined in the Arrows Module and utilizes the Actions System for visual effects.
material: ARROW
name: &2Magic Ammunition
lore:
- '&f➐ &7Arrow Damage: &c-10%'
- '&f➐ &7Enemy Defense: &a-50%'
- ''
- '&7This arrow will &fignore 50%&7 of enemy'
- '&7defense, but doing &f10% less &7damage.'
tier: common
level:
min: 1
max: 1
bonuses-by-level:
'1':
additional-stats: {}
additional-damage:
piercing: 1
defense-ignoring: {}on-fly-actions:
default:
conditions:
list: []
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: REDSTONE:255,255,255; ~amount: 1; ~offset:0,0,0; ~speed: 0; ~target: self;'
target-selectors:
- '[SELF] ~name: self;'Effect: Emits a glowing white particle trail as the arrow flies, representing magical energy.
on-hit-actions:
default:
conditions:
list: []
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: ITEM_CRACK:IRON_SWORD; ~offset:0.2,0.2,0.2; ~speed: 0.2; ~amount: 50; ~target: sight;'
target-selectors:
- '[FROM_SIGHT] ~distance: 3; ~party-member: false; ~attackable: true; ~allow-self: false; ~name: sight;'Effect:
- Simulates a sharp hit effect using iron sword particles.
- Only targets enemies in direct sight within 3 blocks.
| Feature | Description |
|---|---|
piercing damage |
Adds 1 flat point of piercing damage. |
| Lore effect | States that it ignores 50% of enemy defense, but this is only visual unless modified. |
| Particle effects | Trail of redstone + impact of item break. |
| Use case | Designed for bypassing tanky enemies with high armor. |