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module runes item rune_luck
goflishMC edited this page Jun 30, 2025
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4 revisions
The Runes module allows players to socket magical runes into their gear, granting potion effect-based buffs when equipped. This page serves as a hub for related configuration pages.
plugins/Divinity/modules/runes/items/rune_luck.yml
material: PRISMARINE_SHARD
name: Rune of Luck
lore:
- '&7Grants &fLuck %ITEM_LEVEL_ROMAN% &7effect'
item-flags:
- '*'
tier: common
level:
min: 1
max: 1
uses-by-level:
'1': 1
success-rate-by-level:
'1': '75'
'2': '30 * %ITEM_LEVEL%'
'3': '30:50'
socket-display: '&bRune: Luck %ITEM_LEVEL_ROMAN%'
effect: LUCK
target-requirements:
type:
- WEAPON
level:
'1': '10'
'2': '20'
'3': '30'
module:
- '*'
socket: default| Key | Description |
|---|---|
material |
Sets the in-game material (PRISMARINE_SHARD). |
name |
The display name of the rune. |
lore |
Descriptive line showing the effect and item level. |
item-flags |
Controls how item metadata is displayed (here, all are hidden). |
tier |
Item rarity classification. |
level |
The rune can be between level 1 and 1 (fixed level). |
uses-by-level |
Sets how many times the rune can be used (once here). |
success-rate-by-level |
Sets socket success chance by level or formula. |
socket-display |
Text added to the item on successful socket. |
effect |
The Bukkit potion effect applied (RESISTANCE).➡ A full list of valid effects can be found here. |
target-requirements |
Controls where this rune can be socketed: |
-
type: Only applies toWEAPONitems. -
level: Requires item level of at least 10. -
module: Compatible with any module. -
socket: Must bedefaulttype. |