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editor materials
goflishMC edited this page Jun 28, 2025
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The Materials option defines which item materials the generator is allowed to use. This includes both vanilla Minecraft items and custom items from supported plugins.
- Click the Materials icon in the editor.
- Add or remove materials using the in-game GUI.
- Optionally assign one or more model data values to each vanilla material.
- Use the Whitelist Reversed toggle to treat the list as a blacklist instead of a whitelist.
You can add:
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Vanilla materials (e.g.,
IRON_SWORD,LEATHER_HELMET) -
Oraxen items –
ORAXEN_flame_blade -
ItemsAdder items –
ITEMSADDER_weapons/fire_axe -
Nexo items –
NEXO_arc_blade
These prefixes are required and are used to correctly resolve which plugin the material belongs to.
For vanilla materials:
- You can assign one or more Custom Model Data values.
- If multiple model data values are provided, one is selected randomly during generation.
- Model data changes the item’s visual appearance via a resource pack.
Plugin-based materials (Oraxen, ItemsAdder, Nexo) do not use model data from this system — they define visuals through their own configuration.
When a plugin-based material is selected, the %BASE_NAME% placeholder in the Name Format will be automatically populated using the plugin’s item name.
| Plugin |
%BASE_NAME% Value |
|---|---|
| Oraxen | The Oraxen item’s internal or display name |
| ItemsAdder | The ItemsAdder item’s registered name |
| Nexo | The Nexo item’s ID or display name |
| Vanilla | (No value — placeholder is skipped) |
This lets you build display names that reflect the material’s identity without hardcoding it into the format.
- Use Whitelist Reversed to easily exclude unwanted materials.
- Assign multiple model data values to vanilla materials for cosmetic variety.
- For plugin-based visuals, always use the correct format:
-
ORAXEN_,ITEMSADDER_,NEXO_
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Return to: Item Generator Module