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module runes
goflishMC edited this page Jun 29, 2025
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The Runes module allows players to socket magical runes into gear, granting temporary or persistent buffs. This page serves as a hub for related configuration pages.
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items/— Example rune items -
merchant.yml— Merchant GUI configuration for socketing runes -
settings.yml— Settings and display format
Plugin path:
plugins/Divinity/modules/runes/
/runes merchant [player] [force(true/false)] - Open Merchant Socketing GUI
/runes help - Show help page
/runes get <id> [level] [amount] - Get a module item
/runes give <player> <id> [level] [amount] - Give module item to a player
/runes drop <world> <x> <y> <z> <id> [level] [amount] - Drop item at location
/runes list [page] - List module items
/runes reload - Reload the module
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divinity.runes.help— Access/runes help -
divinity.runes.get— Access/runes get -
divinity.runes.give— Access/runes give -
divinity.runes.drop— Access/runes drop -
divinity.runes.list— Access/runes list -
divinity.runes.reload— Access/runes reload -
divinity.runes.merchant— Access/runes merchant
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🧾 Rune Items — Examples like
rune_strength.yml,rune_speed.yml, and more - 🛒 merchant.yml — GUI config for rune socketing
- ⚙️ settings.yml — Module formatting, display, and item behavior
Each subpage will explain the respective file in detail.