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Notifications

michal-kapala edited this page Feb 26, 2021 · 25 revisions

Notifications

Notification Processor Locations (ProcessNotificationEvents functions)

Notifications are send from the backend to the game via a rmc request packet, the payload for such a packet is structured as following:

  • DWORD Source
  • DWORD Type
  • DWORD Param1
  • DWORD Param2
  • char* ParamString
  • DWORD Param3

Note: Type is a combined field, the value is create as following: type * 1000 + subtype. The string parameter is stored as following:

  • WORD size //including /0 terminator
  • CHAR[] string; //including /0 terminator

Notification Types and Handlers

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