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Notifications
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Notifications
zeroKilo edited this page Jul 16, 2020
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Notification Processor Locations
Notifications are send from the backend to the game via a rmc request packet, the payload for such a packet is structured as following:
DWORD Source
DWORD Type
DWORD Param1
DWORD Param2
char* ParamString
DWORD Param3
Note: Type
is a combined field, the value is create as following: type * 1000 + subtype
.
The string parameter is stored as following:
WORD size //including /0 terminator
CHAR[] string; //including /0 terminator