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Notifications
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Notifications
zeroKilo edited this page May 4, 2020
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Notification Processor Locations
Notifications are send from the backend to the game via a rmc request packet, the payload for such a packet is structured as following:
DWORD SourceDWORD TypeDWORD Param1DWORD Param2char* ParamStringDWORD Param3
Note: Type is a combined field, the value is create as following: type * 1000 + subtype.
The string parameter is stored as following:
WORD size //including /0 terminatorCHAR[] string; //including /0 terminator