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Property modifiers

michal-kapala edited this page Apr 19, 2024 · 11 revisions

Property Modifiers

Skill modifiers reference modifiable parameters (properties).

The property ID is calculated as propertyType + modType << 8 - see cPropertyModifierManagerPC::GetValue function (AI.dll).

For modType values, see property modifier types.

Data types

The value of methodValue is converted to the target data type of the property. See cPropertyModifierManagerPC::DecodeValue for conversion details (AI.dll).

Float conversion is performed using atof.

Hex integer values are allowed in 0x00000000 format, converted with strtoul. Regular integer values are converted with atoi.

Bool conversion is methodValue[0] != '0'.

Formulas

Weapon components

Damage

For shotguns:

$$baseDmg \times rps$$

For all other weapon classes, simply $baseDmg$.

Var Modifier
$baseDmg$ WCPT_Damage_F
$rps$ WCPT_FireMode_RoundsPerShot_F

Accuracy

$$round(210 - (baseMinRadius \times extraBonus \times scopeMult)^{0.1400000005960464} \times 100)$$
Var Modifier
$baseMinRadius$ WCPT_Reticule_MinRadius_Base_F
$extraBonus$ WCPT_Reticule_ExtraBonus_F
$scopeMult$ WCPT_Reticule_ScopeSightMultiplier_F

Recoil

First, the shot delay is converted into RPS (rounds per seconds):

$$RPS = \frac{1}{fireRate}$$

Calculate recoil ranges for both axes:

$$minX = | baseMinX \times multMinX \times ironsightX \times bonusMult \times coverSitMod |$$ $$maxX = | baseMaxX \times multMaxX \times ironsightX \times bonusMult \times coverSitMod |$$ $$minY = | baseMinY \times multMinY \times ironsightY \times bonusMult \times coverSitMod |$$ $$maxY = | baseMaxY \times multMaxY \times ironsightY \times bonusMult \times coverSitMod |$$

The recoil is given for when sitting behind a cover, hence the static modifier's use.

Finally:

$$recoil = round(RPS \times (minX + maxX + minY + maxY))$$
Var Modifier
$fireRate$ WCPT_FireMode_AutoRateOfFire_F
$baseMinX$ WCPT_Recoil_MinX_Base_F
$baseMinY$ WCPT_Recoil_MinY_Base_F
$baseMaxX$ WCPT_Recoil_MaxX_Base_F
$baseMaxY$ WCPT_Recoil_MaxY_Base_F
$multMinX$ WCPT_Recoil_MinX_Multiplier_F
$multMinY$ WCPT_Recoil_MinY_Multiplier_F
$multMaxX$ WCPT_Recoil_MaxX_Multiplier_F
$multMaxY$ WCPT_Recoil_MaxY_Multiplier_F
$ironsightX$ WCPT_Recoil_IronsightModifierX_F
$ironsightY$ WCPT_Recoil_IronsightModifierY_F
$bonusMult$ WCPT_Recoil_ExtraBonus_F
$coverSitMod$ 0.40000001

Fire rate

$$RPM = \frac{60}{fireRate}$$

WCPT_FireMode_AutoRateOfFire_F takes precedence over WCPT_FireMode_BurstCycleDelay_F.

Var Modifier
$fireRate$ WCPT_FireMode_AutoRateOfFire_F or WCPT_FireMode_BurstCycleDelay_F

Handling

The time after sprint after which the weapon can fire (ms).

$$round(108 - rushToStop \times 40)$$
Var Modifier
$rushToStop$ WCPT_Animation_ReadyWeapon_RushToStop_F

Ammo pool

$$clipSize \times nbMags$$
Var Modifier
$clipSize$ WCPT_Ammo_ClipSize_F
$nbMags$ WCPT_Ammo_ClipSize_Multiplier_F

Magazine size

Increase the default mag size by the value of WCPT_Ammo_ClipSize_F (clip component).

List

Modifier type Property type Name Data type
00 00 CHPMT_HitPoints_F float
00 01 CHPMT_Energy_F float
00 02 CHPMT_HealthRegenBase_F float
00 03 CHPMT_HeadMultiplier_F float
00 04 CHPMT_TorsoMultiplier_F float
00 05 CHPMT_ArmsMultiplier_F float
00 06 CHPMT_LegsMultiplier_F float
00 07 CHPMT_ForeArmsMultiplier_F float
00 08 CHPMT_CalfMultiplier_F float
00 09 CHPMT_PelvisMultiplier_F float
00 0A CHPMT_UpperTorsoMultiplier_F float
00 0B CHPMT_MitigationFactor_F float
01 00 CLPMT_HitPointsMultiplier_F float
02 00 WCPT_UNUSED_Rotation_F float
02 01 WCPT_UNUSED_RotationClamp_F float
02 02 WCPT_Damage_F float
02 03 WCPT_UNUSED_Recoil_F float
02 04 WCPT_UNUSED_Bloom_F float
02 05 WCPT_UNUSED_DriftSwayBob_F float
02 06 WCPT_UNUSED_CycleFrequency_F float
02 07 WCPT_UNUSED_Durability_F float
02 08 WCPT_UNUSED_BurstRate_F float
02 09 WCPT_UNUSED_FOV_F float
02 0A WCPT_UNUSED_Graphics_F float
02 0B WCPT_UNUSED_Capacity_F float
02 0C WCPT_UNUSED_ReloadSpeed_F float
02 0D WCPT_UNUSED_WeaponChangeSpeed_F float
02 0E WCPT_UNUSED_ReduceReduction_F float
02 0F WCPT_UNUSED_KnockBack_F float
02 10 WCPT_UNUSED_KnockDown_F float
02 11 WCPT_UNUSED_Explosion_F float
02 12 WCPT_UNUSED_Penetration_F float
02 13 WCPT_Scope_HideGun_B bool
02 14 WCPT_AmmoCurveKey_K asset key
02 15 WCPT_AmmoDistance_F float
02 16 WCPT_Recoil_MinX_Base_F float
02 17 WCPT_Recoil_MaxX_Base_F float
02 18 WCPT_Recoil_MinY_Base_F float
02 19 WCPT_Recoil_MaxY_Base_F float
02 1A WCPT_Recoil_IronsightModifierX_F float
02 1B WCPT_Recoil_IronsightModifierY_F float
02 1C WCPT_Reticule_ShowInScopeSight_B bool
02 1D WCPT_Reticule_MinRadius_Base_F float
02 1E WCPT_Reticule_MaxRadius_Base_F float
02 1F WCPT_Reticule_ExpandDelta_F float
02 20 WCPT_Reticule_ReturnDelta_F float
02 21 WCPT_Reticule_IronSightMultiplier_F float
02 22 WCPT_Reticule_ScopeSightMultiplier_F float
02 23 WCPT_Reticule_Dispersion_F float
02 24 WCPT_Reticule_CameraDelta_F float
02 25 WCPT_Reticule_SpeedDelta_F float
02 26 WCPT_FireMode_RoundsPerShot_F float
02 27 WCPT_FireMode_BurstCount_F float
02 28 WCPT_FireMode_BurstCycleDelay_F float
02 29 WCPT_FireMode_AutoRateOfFire_F float
02 2A WCPT_FireMode_ManualRateOfFire_F float
02 2B WCPT_Ammo_ClipSize_F float
02 2C WCPT_Ammo_PoolSize_F float
02 2D WCPT_Recoil_BiasNumSamples_F float
02 2E WCPT_Recoil_BiasScale_F float
02 2F WCPT_Recoil_ActiveDeltaClamp_F float
02 30 WCPT_Recoil_Return_B bool
02 31 WCPT_Recoil_ReturnDelay_F float
02 32 WCPT_Recoil_ReturnDeltaClamp_F float
02 33 WCPT_Recoil_ReturnDampingPercentile_F float
02 34 WCPT_Reticule_IgnoreStanceAndAimMode_B bool
02 35 WCPT_Critical_Level1MaxChance_F float
02 36 WCPT_Critical_Level1MinChance_F float
02 37 WCPT_Critical_Level2MaxChance_F float
02 38 WCPT_Critical_Level2MinChance_F float
02 39 WCPT_Critical_Level3MaxChance_F float
02 3A WCPT_Critical_Level3MinChance_F float
02 3B WCPT_Critical_Level4MaxChance_F float
02 3C WCPT_Critical_Level4MinChance_F float
02 3D WCPT_Critical_Level5MaxChance_F float
02 3E WCPT_Critical_Level5MinChance_F float
02 3F WCPT_Critical_Level6MaxChance_F float
02 40 WCPT_Critical_Level6MinChance_F float
02 41 WCPT_Critical_Level7MaxChance_F float
02 42 WCPT_Critical_Level7MinChance_F float
02 43 WCPT_Critical_Level8MaxChance_F float
02 44 WCPT_Critical_Level8MinChance_F float
02 45 WCPT_Critical_Level9MaxChance_F float
02 46 WCPT_Critical_Level9MinChance_F float
02 47 WCPT_Critical_Level10MaxChance_F float
02 48 WCPT_Critical_Level10MinChance_F float
02 49 WCPT_Critical_HitMultiplier_F float
02 4A WCPT_IronSight_FOV_F float
02 4B WCPT_Scope_OffsetY_F float
02 4C WCPT_Scope_IronSightOffsetY_F float
02 4D WCPT_Scope_AnalogZoom_B bool
02 4E WCPT_Scope_ZoomStep_F float
02 4F WCPT_Scope_ZoomRate_F float
02 50 WCPT_IronSight_NearClip_F float
02 51 WCPT_IronSight_NoPitchRotateGun_B bool
02 52 WCPT_Tracer_Width_F float
02 53 WCPT_Tracer_Length_F float
02 54 WCPT_Tracer_Speed_F float
02 55 WCPT_Tracer_LastShotColor_C char
02 56 WCPT_Tracer_ReloadColor_C char
02 57 WCPT_Tracer_Color_C char
02 58 WCPT_Tracer_StartAlpha_F float
02 59 WCPT_Tracer_EndAlpha_F float
02 5A WCPT_Tracer_Interval_I integer
02 5B WCPT_Tracer_MaterialKey_K asset key
02 5C WCPT_Speed_Multiplier_F float
02 5D WCPT_Rotation_Clamp_F float
02 5E WCPT_Reload_Time_F float
02 5F WCPT_Sway_Multiplier_F float
02 60 WCPT_Scope_SwapObjectKey_K asset key
02 61 WCPT_Rotation_ProneMultiplier_F float
02 62 WCPT_Reload_Empty_Additional_Time_F float
02 63 WCPT_Reload_PerRoundReload_B bool
02 64 WCPT_Muzzle_FlashScale_F float
02 65 WCPT_Silencer_SilencerSound_B bool
02 66 WCPT_Recoil_ExtraBonus_F float
02 67 WCPT_Reticule_ExtraBonus_F float
02 68 WCPT_Reticule_ExcessReturnMultiplier_F float
02 69 WCPT_Package_RDVForeGripID_I integer
02 6A WCPT_Package_RDVBarrelID_I integer
02 6B WCPT_ProficiencyModifier_F float
02 6C WCPT_Animation_SwapInTime_F float
02 6D WCPT_Animation_SwapOutTime_F float
02 6E WCPT_Animation_ReadyWeapon_RushToStop_F float
02 6F WCPT_Reticule_ExtraReturnBonus_F float
02 70 WCPT_Ammo_ClipSize_Multiplier_F float
02 71 WCPT_Critical_ChanceCurve_K asset key
02 72 WCPT_Damage_Impulse_F float
02 73 WCPT_Damage_AngularImpulse_F float
02 74 WCPT_Animation_ReadyWeapon_StopToRush_F float
02 75 WCPT_Grenade_LaunchedGrenadeKey_K asset key
02 76 WCPT_Material_BodyKey_K asset key
02 77 WCPT_Material_StockKey_K asset key
02 78 WCPT_Material_BarrelKey_K asset key
02 79 WCPT_Material_BarrelAttachKey_K asset key
02 7A WCPT_Material_ScopeKey_K asset key
02 7B WCPT_Material_ClipKey_K asset key
02 7C WCPT_Material_GrenadeLauncherKey_K asset key
02 7D WCPT_Material_FlashLightKey_K asset key
02 7E WCPT_Material_LaserPointerKey_K asset key
02 7F WCPT_Material_HandGripKey_K asset key
02 80 WCPT_Material_BipodKey_K asset key
02 81 WCPT_RecoilShake_Multiplier_F float
02 82 WCPT_Recoil_MinX_Multiplier_F float
02 83 WCPT_Recoil_MaxX_Multiplier_F float
02 84 WCPT_Recoil_MinY_Multiplier_F float
02 85 WCPT_Recoil_MaxY_Multiplier_F float
02 86 WCPT_Reticule_MinRadius_Multiplier_F float
02 87 WCPT_Reticule_MaxRadius_Multiplier_F float
02 88 WCPT_ScopeReticule_MainScope_OldKey_K asset key
02 89 WCPT_ScopeReticule_MainScope_NewKey_K asset key
02 8A WCPT_ScopeReticule_SwapScope_OldKey_K asset key
02 8B WCPT_ScopeReticule_SwapScope_NewKey_K asset key
02 8C WCPT_ShellEjection_Angle_F float
02 8D WCPT_HeadShot_Multiplier_F float
02 8E WCPT_Sway_MultiplierCoverOrProne_F float
03 00 ePowerModifiableTypeActivationEnergy_F float
03 01 ePowerModifiableTypeStillBurnRate_F float
03 02 ePowerModifiableTypeMoveBurnRate_F float
03 03 ePowerModifiableTypeRechargeRate_F float
03 04 ePowerModifiableTypeCooldownDuration_F float
03 05 ePowerModifiableTypeEnergyAtCooldownEnd_F float
03 06 ePowerModifiableTypeEnergyPool_F float
04 00 ePowerHBSModifiableTypeActivationEnergyMultiplier_F float
04 01 ePowerHBSModifiableTypeStillBurnRateMultiplier_F float
04 02 ePowerHBSModifiableTypeMoveBurnRateMultiplier_F float
04 03 ePowerHBSModifiableTypeWaveLifeSpan_F float
04 04 ePowerHBSModifiableTypeWaveMaxDist_F float
04 05 ePowerHBSModifiableTypeWaveWidthStart_F float
04 06 ePowerHBSModifiableTypeSpotDuration_F float
04 07 ePowerHBSModifiableTypeHeartRange_F float
04 08 ePowerHBSModifiableTypeLongerSpotDurationChance_F float
04 09 ePowerHBSModifiableTypeSpotDelta_F float
04 0A ePowerHBSModifiableTypeWaveLengthStart_F float
04 0B ePowerHBSModifiableTypeWaveHeight_F float
04 0C ePowerHBSModifiableTypeWaveAlpha_F float
04 0D ePowerHBSModifiableTypeWaveWidthEnd_F float
04 0E ePowerHBSModifiableTypeWaveLengthEnd_F float
05 00 ePowerCLKModifiableTypeActivationEnergyMultiplier_F float
05 01 ePowerCLKModifiableTypeStillBurnRateMultiplier_F float
05 02 ePowerCLKModifiableTypeMoveBurnRateMultiplier_F float
05 03 ePowerCLKModifiableTypeEnergyLossPerPercentHealth_F float
05 04 ePowerCLKModifiableTypeStayStealthTestPeriod_F float
05 05 ePowerCLKModifiableTypeStealthRemainChance_F float
05 06 ePowerCLKModifiableTypeWeaponFireBurnRate_F float
05 07 ePowerCLKModifiableTypeStealthOpacity_F float
05 08 ePowerCLKModifiableTypeTimeToMaxOpacity_F float
05 09 ePowerCLKModifiableTypeOpacityWithinVisibleRadius_F float
05 0A ePowerCLKModifiableTypeVisibleRadius_F float
05 0B ePowerCLKModifiableTypeMaxOpacityChangePerSec_F float
05 0C ePowerCLKModifiableTypeBlockSize_F float
05 0D ePowerCLKModifiableTypePatchFactor_F float
06 00 ePowerAegisModifiableTypeActivationEnergyMultiplier_F float
06 01 ePowerAegisModifiableTypeStillBurnRateMultiplier_F float
06 02 ePowerAegisModifiableTypeMoveBurnRateMultiplier_F float
06 03 ePowerAegisModifiableTypeShieldRadius_F float
06 04 ePowerAegisModifiableTypeDeflectionAngleMin_F float
06 05 ePowerAegisModifiableTypeDeflectionAngleMax_F float
06 06 ePowerAegisModifiableTypeDamageRatio_F float
06 07 ePowerAegisModifiableTypeEnergyDeflectRatio_F float
06 08 ePowerAegisModifiableTypeEnergyChargeDuration_F float
06 09 ePowerAegisModifiableTypeSecondaryDeflectAngle_F float
06 0A ePowerAegisModifiableTypeDeflectAwayChance_F float
06 0B ePowerAegisModifiableTypeMaxOverchargeDuration_F float
07 00 ePowerBlackoutModifiableTypeActivationEnergyMultiplier_F float
07 01 ePowerBlackoutModifiableTypeStillBurnRateMultiplier_F float
07 02 ePowerBlackoutModifiableTypeMoveBurnRateMultiplier_F float
07 03 ePowerBlackoutModifiableTypeMaxOverChargeDuration_F float
07 04 ePowerBlackoutModifiableTypeEnergyDepleteBaseRatio_F float
07 05 ePowerBlackoutModifiableTypeRadiusAtFullCharge_F float
07 06 ePowerBlackoutModifiableTypeChargeRatioMultiplier_F float
07 07 ePowerBlackoutModifiableTypeMaxEnergyToDeplete_F float
07 08 ePowerBlackoutModifiableTypeEnergyDepleteRatioMultiplier_F float
07 09 ePowerBlackoutModifiableTypePropagationSpeed_F float
07 0A ePowerBlackoutModifiableTypeResidualEffectDuration_F float
07 0B ePowerBlackoutModifiableTypeChanceToDisableElectronics_F float
07 0C ePowerBlackoutModifiableTypeEnergyGainRateWhileCharging_F float
07 0D ePowerBlackoutModifiableTypeFiringDisabledDuration_F float
08 00 ePowerADSModifiableTypeActivationEnergyMultiplier_F float
08 01 ePowerADSModifiableTypeStillBurnRateMultiplier_F float
08 02 ePowerADSModifiableTypeMoveBurnRateMultiplier_F float
08 03 ePowerADSModifiableTypeConeApexForwardOffset_F float
08 04 ePowerADSModifiableTypeConeApexVerticalOffset_F float
08 05 ePowerADSModifiableTypeConeApexSideOffset_F float
08 06 ePowerADSModifiableTypeBaseDamageDPS_F float
08 07 ePowerADSModifiableTypeBurnTimeScale_F float
08 08 ePowerADSModifiableTypeBurnDistanceScale_F float
08 09 ePowerADSModifiableTypeResidualBurnTimeScale_F float
08 0A ePowerADSModifiableTypeResidualBurnDuration_F float
08 0B ePowerADSModifiableTypeReticule_F float
08 0C ePowerADSModifiableTypeConeLength_F float
09 00 ePowerBlitzModifiableTypeActivationEnergyMultiplier_F float
09 01 ePowerBlitzModifiableTypeStillBurnRateMultiplier_F float
09 02 ePowerBlitzModifiableTypeMoveBurnRateMultiplier_F float
09 03 ePowerBlitzModifiableTypeRushStretch_F float
09 04 ePowerBlitzModifiableTypeSensitivityScale_F float
09 05 ePowerBlitzModifiableTypeMaxAimTurnSpeed_F float
09 06 ePowerBlitzModifiableTypeShieldMoveAnimationTime_F float
09 07 ePowerBlitzModifiableTypeShieldAngle_F float
09 08 ePowerBlitzModifiableTypeShieldRadius_F float
09 09 ePowerBlitzModifiableTypeShieldHeight_F float
09 0A ePowerBlitzModifiableTypeOffsetToShieldOriginX_F float
09 0B ePowerBlitzModifiableTypeOffsetToShieldOriginY_F float
09 0C ePowerBlitzModifiableTypeOffsetToShieldOriginZ_F float
09 0D ePowerBlitzModifiableTypeKODuration_F float
0A 00 eBoostType_Experience_F float
0A 01 eBoostType_IGC_F float
0A 02 eBoostType_LUCK_F float
0C 00 APT_DamageMitigation_F float
0C 01 APT_Inserts_HealthIncrease_F float
0C 02 APT_Inserts_HealthRegen_F float
0C 03 APT_Inserts_Toughness_F float
0C 04 APT_Inserts_CriticalMitigation_F float
0C 05 APT_Camo_ID_I integer
0D 00 EPT_ExplosiveType_I integer
0D 01 EPT_TriggerType_ArmingTime_B bool
0D 02 EPT_TriggerType_ArmingTime_Time_F float
0D 03 EPT_TriggerType_DetonationTime_B bool
0D 04 EPT_TriggerType_DetonationTime_Time_F float
0D 05 EPT_TriggerType_ImpactTime_B bool
0D 06 EPT_TriggerType_ImpactTime_Time_F float
0D 07 EPT_TriggerType_ProximityEnter_B bool
0D 08 EPT_TriggerType_ProximityEnter_Radius_F float
0D 09 EPT_TriggerType_ProximityExit_B bool
0D 0A EPT_TriggerType_ProximityExit_Radius_F float
0D 0B EPT_TriggerType_Raycast_B bool
0D 0C EPT_TriggerType_Raycast_Time_F float
0D 0D EPT_TriggerType_Damage_B bool
0D 0E EPT_TriggerType_Damage_Time_F float
0D 0F EPT_DamageFX_Instant_B bool
0D 10 EPT_DamageFX_Instant_MinDamage_F float
0D 11 EPT_DamageFX_Instant_MaxDamage_F float
0D 12 EPT_DamageFX_Instant_Radius_F float
0D 13 EPT_DamageFX_Instant_FallOffCurve_K asset key
0D 14 EPT_DamageFX_DOT_AffectedObject_B bool
0D 15 EPT_DamageFX_DOT_AffectedObject_DamagePerUpdate_F float
0D 16 EPT_DamageFX_DOT_AffectedObject_UpdateInterval_F float
0D 17 EPT_DamageFX_DOT_AffectedObject_Duration_F float
0D 18 EPT_DamageFX_DOT_AffectedObject_Radius_F float
0D 19 EPT_DamageFX_DOT_AffectedObject_FallOffCurve_K asset key
0D 1A EPT_DamageFX_DOT_ExplosiveRadius_B bool
0D 1B EPT_DamageFX_DOT_ExplosiveRadius_DamagePerUpdate_F float
0D 1C EPT_DamageFX_DOT_ExplosiveRadius_UpdateInterval_F float
0D 1D EPT_DamageFX_DOT_ExplosiveRadius_Duration_F float
0D 1E EPT_DamageFX_DOT_ExplosiveRadius_Radius_F float
0D 1F EPT_DamageFX_DOT_ExplosiveRadius_FallOffCurve_K asset key
0D 20 EPT_DamageFX_EMP_B bool
0D 21 EPT_DamageFX_EMP_MinDamage_F float
0D 22 EPT_DamageFX_EMP_MaxDamage_F float
0D 23 EPT_DamageFX_EMP_Radius_F float
0D 24 EPT_DamageFX_EMP_FallOffCurve_K asset key
0D 25 EPT_DamageFX_Concussive_B bool
0D 26 EPT_DamageFX_Concussive_MinDamage_F float
0D 27 EPT_DamageFX_Concussive_MaxDamage_F float
0D 28 EPT_DamageFX_Concussive_Radius_F float
0D 29 EPT_DamageFX_Concussive_FallOffCurve_K asset key
0D 2A EPT_VisualFX_ShakeCamera_B bool
0D 2B EPT_VisualFX_ShakeCamera_Radius_F float
0D 2C EPT_VisualFX_ShakeCamera_FallOffCurve_K asset key
0D 2D EPT_VisualFX_EMP_B bool
0D 2E EPT_VisualFX_EMP_Duration_F float
0D 2F EPT_VisualFX_EMP_Radius_F float
0D 30 EPT_VisualFX_EMP_FallOffCurve_K asset key
0D 31 EPT_VisualFX_Smoke_B bool
0D 32 EPT_VisualFX_Smoke_Duration_F float
0D 33 EPT_VisualFX_Smoke_Radius_F float
0D 34 EPT_VisualFX_Smoke_FallOffCurve_K asset key
0D 35 EPT_VisualFX_Gas_B bool
0D 36 EPT_VisualFX_Gas_Duration_F float
0D 37 EPT_VisualFX_Gas_Radius_F float
0D 38 EPT_VisualFX_Gas_FallOffCurve_K asset key
0D 39 EPT_VisualFX_Fire_B bool
0D 3A EPT_VisualFX_Fire_Duration_F float
0D 3B EPT_VisualFX_Fire_Radius_F float
0D 3C EPT_VisualFX_Fire_FallOffCurve_K asset key
0D 3D EPT_VisualFX_FireSplash_B bool
0D 3E EPT_VisualFX_FireSplash_Duration_F float
0D 3F EPT_VisualFX_FireSplash_Radius_F float
0D 40 EPT_VisualFX_FireSplash_FallOffCurve_K asset key
0D 41 EPT_VisualFX_Flash_B bool
0D 42 EPT_VisualFX_Flash_Duration_F float
0D 43 EPT_VisualFX_Flash_Radius_F float
0D 44 EPT_VisualFX_Flash_FallOffCurve_K asset key
0E 00 ePassiveAbilityModifiable_TeamSharingRadius_F float
0E 01 ePassiveAbilityModifiable_PartySharingRadius_F float
0F 00 eHardenModifiable_ArmorBoostRate_F float
10 00 eHealthRegenModifiable_RegenRate_F float
11 00 eMoveDetectionModifiable_Radius_F float
12 00 eShootDetectionModifiable_Radius_F float
13 00 eAmmoSupplierModifiable_AmmoRegenInterval_F float
13 01 eAmmoSupplierModifiable_AmmoRegenPercentage_F float
14 00 eEnergySupplierModifiable_EnergyRegenRate_F float
15 00 CombatProperty_MobilityModifier_F float
15 01 CombatProperty_ArmorModifier_F float
15 02 CombatProperty_WeaponCriticalRateModifier_F float
15 03 CombatProperty_WeaponAccuracyModifier_F float
15 04 CombatProperty_WeaponHeadshotModifier_F float
15 05 CombatProperty_WeaponSwapTimeModifier_F float
15 06 CombatProperty_WeaponReloadTimeModifier_F float
15 07 CombatProperty_AegiesSpeedModifer_F float
15 08 CombatProperty_SniperShotgunPowerModifer_F float
15 09 CombatProperty_SniperShotgunRangeModifer_F float
15 0A CombatProperty_CaptureDurationModifer_F float
15 0B CombatProperty_FallDamageModifier_F float
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