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Weapons
michal-kapala edited this page May 2, 2024
·
5 revisions
Taken from sub_100722F0 (AI.dll):
0 WCT_AR (assault rifles)
1 WCT_SR (sniper rifles)
2 WCT_SG (shotguns)
3 WCT_SMG (submachine guns)
4 WCT_LMG (light machine guns)
5 WCT_HG (hand guns/pistols)
6 WCT_Explosive (grenade)
0x00
0x01
0x17
0x1E
0x1F
0x20
0x2A
0x2B
0x38
0x39
0x3A
0x3B
0xE
0xF
0x11
0x15
0x28
0x29
0x32
0x33
0x47
0x48
0x49
0x4A
0x08
0x09
0x0A
0x0B
0x16
0x23
0x24
0x2E
0x2F
0x3C
0x3D
0x3E
0x0C
0x0D
0x18
0x25
0x26
0x27
0x30
0x31
0x43
0x44
0x45
0x46
0x06
0x07
0x12
0x14
0x21
0x22
0x2C
0x2D
0x3F
0x40
0x41
0x42
0x04
0x05
0x10
0x13
0x19
0x1B
0x1C
0x1D
0x34
0x35
0x36
0x37
0x1A - frag grenade
Column | Meaning |
---|---|
mapKey |
Foreign key associated with weaponcompatbridge.key , identifies the component set to be used for the weapon |
weaponID |
Weapon id, not associated with templateitems.iid
|
classTypeID |
Identifies the weapon type |
weaponType |
? |
equippableClassType |
Foreign key to equipweaponids.weaponid , controls the permitted soldier classes |
flags |
? |