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3d Model Bone Function Tables
zStatykz edited this page Mar 24, 2020
·
5 revisions
Semi automated ways to work with this can be found here.
File with reference weightings can be found here:
| ID | Body Part |
|---|---|
| 0 | Bone_Root |
| 1 | Bone_Waist |
| 2 | Bone_Chest |
| 3 | Bone_Neck |
| 4 | Bone_Head |
| 5 | Bone_Shoulder_L |
| 6 | Bone_Bicep_L |
| 7 | Bone_Forearm_L |
| 8 | Bone_Hand_L |
| 9 | Bone_Shoulder_R |
| 10 | Bone_Bicep_R |
| 11 | Bone_Forearm_R |
| 12 | Bone_Hand_R |
| 13 | Bone_Pelvis |
| 14 | Bone_Thigh_L |
| 15 | Bone_Calf_L |
| 16 | Bone_Foot_L |
| 17 | Bone_Toe_L |
| 18 | Bone_Thigh_R |
| 19 | Bone_Calf_R |
| 20 | Bone_Foot_R |
| 21 | Bone_Toe_R |
| 30 | Bone_Hand_Tw_L |
| 31 | Bone_Finger_Thumb_A_L |
| 32 | Bone_Finger_Thumb_B_L |
| 33 | Bone_Finger_Thumb_C_L |
| 34 | Bone_Finger_Index_A_L |
| 35 | Bone_Finger_Index_B_L |
| 36 | Bone_Finger_Index_C_L |
| 37 | Bone_Finger_Middle_A_L |
| 38 | Bone_Finger_Middle_B_L |
| 39 | Bone_Finger_Middle_C_L |
| 40 | Bone_Hand_Meta_L |
| 41 | Bone_Finger_Ring_A_L |
| 42 | Bone_Finger_Ring_B_L |
| 43 | Bone_Finger_Ring_C_L |
| 44 | Bone_Finger_Pinky_A_L |
| 45 | Bone_Finger_Pinky_B_L |
| 46 | Bone_Finger_Pinky_C_L |
| 47 | Bone_Hand_Tw_R |
| 48 | Bone_Finger_Thumb_A_R |
| 49 | Bone_Finger_Thumb_B_R |
| 50 | Bone_Finger_Thumb_C_R |
| 51 | Bone_Finger_Index_A_R |
| 52 | Bone_Finger_Index_B_R |
| 53 | Bone_Finger_Index_C_R |
| 54 | Bone_Finger_Middle_A_R |
| 55 | Bone_Finger_Middle_B_R |
| 56 | Bone_Finger_Middle_C_R |
| 57 | Bone_Hand_Meta_R |
| 58 | Bone_Finger_Ring_A_R |
| 59 | Bone_Finger_Ring_B_R |
| 60 | Bone_Finger_Ring_C_R |
| 61 | Bone_Finger_Pinky_A_R |
| 62 | Bone_Finger_Pinky_B_R |
| 63 | Bone_Finger_Pinky_C_R |
| 64 | Bone_AttID_64 / Bone_Dress_Front_L |
| 66 | Bone_AttID_66 / Bone_Dress_Rear_L |
| 67 | Bone_AttID_67 / Bone_Dress_Front_R |
| 69 | Bone_AttID_69 / Bone_Dress_Rear_R |
| 70 | Bone_Pauldron_L |
| 71 | Bone_Elbow_L |
| 72 | Bone_Pauldron_R |
| 73 | Bone_Elbow_R |
| 74 | Bone_Butt_L |
| 75 | Bone_Knee_L |
| 76 | Bone_Butt_R |
| 77 | Bone_Knee_R |
| 80 | Bone_Bicep_Tw_L |
| 81 | Bone_Forearm_Tw_L |
| 82 | Bone_Bicep_Tw_R |
| 83 | Bone_Forearm_Tw_R |
| 84 | Bone_Foot_Tw_L |
| 85 | Bone_Foot_Tw_R |
| 101 | Bone_Slinger_Shaft |
| 102 | Bone_Slinger_Hook |
| 103 | Bone_Slinger_Bow_R |
| 104 | Bone_Slinger_Bow_L |
| 150 | Bone_Breast_L |
| 151 | Bone_Breast_L_End |
| 152 | Bone_Breast_R |
| 153 | Bone_Breast_R_End |
| 247 | Bone_AttID_247 |
| 248 | Bone_AttID_248 |
| 249 | Bone_AttID_249 |
| 250 | Bone_AttID_250 |
| 251 | Bone_AttID_251 |
| 252 | Bone_AttID_252 |
| 253 | Bone_AttID_253 |
| 254 | Bone_Neck_Tw |
| ID | MAP |
|---|---|
| 000 | Root/No Weight |
| 001 | Belly |
| 002 | Chest |
| 003 | Neck |
| 004 | Jaw |
| 005 | L Clavicle |
| 006 | L Upperarm Twist |
| 007 | L Forearm |
| 008 | L Hand |
| 009 | R Clavicle |
| 010 | R Upperarm Twist |
| 011 | R Forearm |
| 012 | R Hand |
| 013 | Pelvis |
| 014 | L Thigh |
| 015 | L Calf |
| 016 | L Foot |
| 017 | L Toe |
| 018 | R Thigh |
| 019 | R Calf |
| 020 | R Foot |
| 021 | R Toe |
| 030 | L Hand Attachment |
| 031 | L Thumb 1 |
| 032 | L Thumb 2 |
| 033 | L Thumb 3 |
| 034 | L Index 1 |
| 035 | L Index 2 |
| 036 | L Index 3 |
| 037 | L Middle 1 |
| 038 | L Middle 2 |
| 039 | L Middle 3 |
| 040 | L Knuckle Last 2 |
| 041 | L Ring 1 |
| 042 | L Ring 2 |
| 043 | L Ring 3 |
| 044 | L Pinky 1 |
| 045 | L Pinky 2 |
| 046 | L Pinky 3 |
| 047 | R Hand Attachment |
| 048 | R Thumb 1 |
| 049 | R Thumb 2 |
| 050 | R Thumb 3 |
| 051 | R Index 1 |
| 052 | R Index 2 |
| 053 | R Index 3 |
| 054 | R Middle 1 |
| 055 | R Middle 2 |
| 056 | R Middle 3 |
| 057 | R Knuckle Last 2 |
| 058 | R Ring 1 |
| 059 | R Ring 2 |
| 060 | R Ring 3 |
| 061 | R Pinky 1 |
| 062 | R Pinky 2 |
| 063 | R Pinky 3 |
| 064 | Front Left Skirt |
| 065 | ?? |
| 066 | Back Left Skirt |
| 067 | Front Right Skirt |
| 068 | ?? |
| 069 | Back Right Skirt |
| 070 | L Shoulder Low |
| 071 | L Elbow |
| 072 | R Shoulder Low |
| 073 | R Elbow |
| 074 | L Glute |
| 075 | L Knee |
| 076 | R Glute |
| 077 | R Knee |
| 080 | L UpperArm |
| 081 | L Forearm Twist |
| 082 | R Upperarm |
| 083 | R Forearm Twist |
| 084 | L Foot Attachment |
| 085 | R Foot Attachment |
| 100 | Scoutfly Bone |
| 101 | Slinger Track |
| 102 | Slinger T |
| 103 | Slinger R |
| 104 | Slinger L |
| 150 | Physics Bone 1 |
| 151-198 | Physics Bone 2-49 |
| 199 | Physics Bone 50 |
| 247 | Hip Attachment 5 |
| 248 | Hip Attachment 6 |
| 249 | Hip Attachment 7 |
| 250 | Hip Attachment 8 |
| 251 | Hip Attachment 9 |
| 252 | Hip Attachment 10 |
| 253 | Hip Attachment 11 |
| 254 | Back Attachment 1 |
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files