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Material Previews
Ezekial edited this page Feb 5, 2020
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1 revision
| Infomation | Preview |
|---|---|
| 0 Ch_Enemy_Test | ![]() |
| 1 Ch_EC_Mt | ![]() |
| 2 Ch_EMS_Mt | ![]() |
| 3 Ch_EM011_Mt Like a flag blown by the wind 预览 | ![]() |
| 4 Ch_FakeEye_Mt | ![]() |
| 5 Ch_EM044_Mt | ![]() |
| 6 Ch_EM103_Mt | ![]() |
| 7 Ch_EM100_Mt | ![]() |
| 8 Ch_EM102_Mt | ![]() |
| 9 Ch_EM106_Mt | ![]() |
| 10 Ch_EM024_Mt | ![]() |
| 11 Ch_EM036_Mt | ![]() |
| 12 Ch_EM111_Mt | ![]() |
| 13 Ch_EM118_Mt | ![]() |
| 14 Ch_EC021_Mt | ![]() |
| 15 Ch_EM002_Mt | ![]() |
| 16 Ch_EM109_Mt Multiple display effect?(pay attention to the cat) 预览 | ![]() |
| 17 Ch_EM110_Mt | ![]() |
| 18 Ch_EM045_Mt | ![]() |
| 19 Ch_EM116_Mt | ![]() |
| 20 Ch_EM001_Mt | ![]() |
| 21 Ch_EM112_Mt | ![]() |
| 22 | |
| 23 Ch_EM007_Mt | ![]() |
| 24 Ch_EM026_Mt | ![]() |
| 25 Ch_EM027_Mt | ![]() |
| 26 Ch_EM043_Mt | ![]() |
| 27 | |
| 28 Ch_EM101_Mt | ![]() |
| 29 Ch_EM105_Mt | ![]() |
| 30 Ch_EM107_Mt | ![]() |
| 31 Ch_EM108_Mt | ![]() |
| 32 Ch_EM113_Mt | ![]() |
| 33 Ch_EM114_Mt | ![]() |
| 34 Ch_EM115_Mt | ![]() |
| 35 Ch_EM117_Mt | ![]() |
| 36 Ch_EM120_Mt | ![]() |
| 37 Ch_EM105_EVC_Mt | ![]() |
| 38 | |
| 39 | |
| 40 | |
| 41 | |
| 42 | |
| 43 | |
| 44 | |
| 45 | |
| 46 | |
| 47 | |
| 48 | |
| 49 | |
| 50 | |
| 51 | |
| 52 | |
| 53 | |
| 54 | |
| 55 | |
| 56 | |
| 57 Ch_Fur_Mt | ![]() |
| 58 Ch_FakeInner transparent | ![]() |
| 59 Ch_FakeSphere | ![]() |
| 60 | |
| 61 Ch_FakeLens Changes according to visual position (distortion?) 预览 | ![]() |
| 62 | |
| 63 | |
| 64 Ch_FakeSphere_Lite Changes according to visual position (translation?) 预览 | ![]() |
| 65 Ch_EditFace_Mt | ![]() |
| 66 Ch_PL_Eye_Mt | ![]() |
| 67 Ch_PL_Hair_Mt | ![]() |
| 68 Ch_Skin_Mt | ![]() |
| 69 Ch_Pl_Standard_Mt | ![]() |
| 70 Ch_Wp_Mt | ![]() |
| 71 Ch_Emblem_Mt | ![]() |
| 72 | |
| 73 NPC_Mt | ![]() |
| 74 NPC_Skin_Mt | ![]() |
| 75 NPC_Face_Mt | ![]() |
| 76 NPC_EditFace_Mt | ![]() |
| 77 NPC_Hair_Mt | ![]() |
| 78 NPC_Eye_Mt | ![]() |
| 79 Ch_Standard_Mt | ![]() |
| 80 Ch_Niku_Mt | ![]() |
| 81 Ch_OT_Mt | ![]() |
| 82 Ch_Burn_Mt | ![]() |
| 83 Ch_Uber_Mt | ![]() |
| 84 | |
| 85 Ch_Trace_Mt | ![]() |
| 86 Ch_Pg_Mt | ![]() |
| 87 | |
| 88 | |
| 89 | |
| 90 Landscape_Mt | ![]() |
| 91 Landscape_Flow_Mt | ![]() |
| 92 | |
| 93 Pop_Fur_Mt | ![]() |
| 94 Pop_SCR_Standard_Mt | ![]() |
| 95 Pop_Standard_Blend_Mt | ![]() |
| 96 Pop_Standard_Mt_leaf | ![]() |
| 97 Pop_Fur_Mt_dither | ![]() |
| 98 Pop_SCR_Standard_Mt_dither | ![]() |
| 99 Pop_Standard_Blend_Mt_dither | ![]() |
| 100 Pop_Standard_Mt_leaf_dither | ![]() |
| 101 Pop_SpeedTree_Mt_dither | ![]() |
| 102 | |
| 103 Pop_SpeedTree_Mt_leaf_dither | ![]() |
| 104 | |
| 105 Pop_SpeedTree_Mt | ![]() |
| 106 Pop_SpeedTreeBlend_Mt | ![]() |
| 107 Pop_SpeedTree_Mt_leaf | ![]() |
| 108 | |
| 109 Pop_SCR_FakeRefraction_Mt | ![]() |
| 110 Pop_SCR_FakeRefraction_Mt_dither | |
| 111 | |
| 112 | |
| 113 Pop_Hide_SpeedTree_Mt | ![]() |
| 114 Pop_Hide_SpeedTree_Mt_leaf | ![]() |
| 115 | |
| 116 | |
| 117 Pop_SCR_Transparent_Mt | ![]() |
| 118 | |
| 119 | |
| 120 | |
| 121 | |
| 122 | |
| 123 | |
| 124 | |
| 125 | |
| 126 | |
| 127 | |
| 128 | |
| 129 | |
| 130 SCR_Std_Bld_moss01_UP | ![]() |
| 131 SCR_Std_Bld_sand01_UP | ![]() |
| 132 SCR_Std_Bld_moss00_UP | ![]() |
| 133 SCR_Std_Bld_sand00_UP | ![]() |
| 134 SCR_Std_Bld_gold00_UP | ![]() |
| 135 | |
| 136 | |
| 137 SCR_Standard_Mt | ![]() |
| 138 SCR_Standard_Mt_leaf | ![]() |
| 139 SCR_Standard_Blend_Mt | ![]() |
| 140 SCR_Flow_Dir_Mt | ![]() |
| 141 SCR_Fur_Mt | ![]() |
| 142 Shadow_Mt | ![]() |
| 143 SCR_water_fall_Mt transparent,flowing fastly water | ![]() |
| 144 SCR_IvyFloor_Mt | ![]() |
| 145 SCR_water_Land_Mt transparent, flowing slowly water | ![]() |
| 146 SCR_FakeRefraction_Mt Convex lens? opaque | ![]() |
| 147 SCR_Fur01_Mt | ![]() |
| 148 SCR_waterNoLit_Land_Under_Mt transparent, swamp? | ![]() |
| 149 | |
| 150 | |
| 151 SCR_distortion_Mt transparent | ![]() |
| 152 SCR_Decal_Mt transparent, grey lenses? | ![]() |
| 153 Shadow_invalid_Mt It seems to be the default Material , which can be found in most mrl3 | ![]() |
| 154 SCR_FlagWave_Mt Viscous fluid | ![]() |
| 155 SCR_Transparent_Mt | ![]() |
| 156 | |
| 157 | |
| 158 | |
| 159 | |
| 160 | |
| 161 | |
| 162 | |
| 163 | |
| 164 | |
| 165 | |
| 166 | |
| 167 | |
| 168 | |
| 169 Dummy_Sky_Mt | ![]() |
| 170 VFX_Water_Mt transparent, bubble? | ![]() |
| 171 VFX_Flood_Mt transparent | ![]() |
| 172 VFX_EmissiveFog_Mt transparent, fog? | ![]() |
| 173 VFX_Wave_Mt The model disappeared by half | ![]() |
| 174 VFX_Standard | ![]() |
| 175 VFX_Tornado_Mt | ![]() |
| 176 VFX_DistDisp_Mt transparent multiple layers | ![]() |
| 177 VFX_FakeInner_Mt | ![]() |
| 178 VFX_DispWave_Mt glass | ![]() |
| 179 VFX_SandFall_Mt black or white | ![]() |
| 180 VFX_DistDispW_Mt | ![]() |
| 181 VFX_DebufBody_Mt transparent, gray view | ![]() |
| 182 | |
| 183 | |
| 184 | |
| 185 SpeedTree_Mt | ![]() |
| 186 SpeedTreeBlend_Mt | ![]() |
| 187 | |
| 188 SpeedTree_Mt_leaf | ![]() |
| 189 | |
| 190 SpeedTree_Mt_MDV_Blbd Changes according to visual position (distortion?) 预览 | ![]() |
| 191 SpeedTree_Transparent_Mt | ![]() |
| 192 SpeedTree_TransparentBlend_Mt | ![]() |
| 193 | |
| 194 | |
| 195 | |
| 196 | |
| 197 | |
| 198 | |
| 199 | |
| 200 |
by Recluse
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files
























































































































