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Poogie Clothes IDs
NSACloud edited this page Jan 15, 2021
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1 revision
| Poogie Cloth ID | Poogie Cloth Name | Chunk Path |
|---|---|---|
| 1 | Memorial Stripes | chunk\pg\pg000 |
| 2 | Emperor's New Duds | chunk\pg\pg001 |
| 3 | Hog in a Frog | chunk\pg\pg002 |
| 4 | White Jammies | chunk\pg\pg003 |
| 5 | Apprentice Fiver | chunk\pg\pg004 |
| 6 | Buzzy Bee | chunk\pg\pg005 |
| 7 | Seaside Sausage | chunk\pg\pg006 |
| 8 | Pumpkin's Revenge | chunk\pg\pg007 |
| 9 | Boa Bell Coat | chunk\pg\pg008 |
| 10 | Sparkling Party | chunk\pg\pg009 |
| 11 | Bacon Behemoth | chunk\pg\pg010 |
| 20 | Wall of Warmth | chunk\pg\pg021 |
| 22 | Fluffy Fairy | chunk\pg\pg022 |
| 23 | Pretty in Pink | chunk\pg\pg023 |
| 24 | Dodo-ham-a | chunk\pg\pg024 |
| 25 | Dim Sumptuous Red | chunk\pg\pg025 |
| 26 | Cosmic Wisepig | chunk\pg\pg026 |
| 27 | Passion Pig | chunk\pg\pg027 |
| 28 | Eggsotic Costume | chunk\pg\pg028 |
| 29 | Spectral Swine | chunk\pg\pg029 |
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files