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LMT IDs
NSACloud edited this page Jan 11, 2024
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2 revisions
If you would like to contribute to this list, contact #NSACloud2#5771. Please provide lists in a similar format to what's shown below.
Player animations can be found in:
hm\common\mot\
Weapon specific animations can be found in:
hm\wp\
Contributed by La Vie En Rose#3787
| ID | Action |
|---|---|
| 1 | Idle |
| 2 | Unsheathe |
| 3 | Sheathe |
| 4 | Walk Forward Loop |
| 5 | Walk Forward Start |
| 6 | Walk Right Start |
| 7 | Walk Left Start |
| 8 | Walk Stop |
| 9 | Sheathe Forward |
| 10 | Roll Back |
| 11 | Roll Forward |
| 12 | Hop Left |
| 13 | Hop Right |
| 14 | Roll Forward |
| 15 | Run Forward |
| 16 | Run Turn Back |
| 19 | Unsheathe Sword |
| 20 | Sword Idle |
| 21 | Sheathe Sword |
| 22 | Walk Forward Start |
| 23 | Walk Stop |
| 24 | Walk Forward Loop |
| 25 | Turn Right |
| 26 | Turn Back |
| 27 | Turn Left |
| 28 | Turn Back |
| 29 | Hop Forward |
| 30 | Hop Left |
| 31 | Hop Right |
| 32 | Hop Back |
| 33 | Sheathe Sword Forward |
| 50 | Jump Falling Axe |
| 51 | Jump Falling Loop |
| 52 | Land Axe |
| 53 | Hard Land Axe |
| 54 | Same As 53 |
| 55 | Falling |
| 56 | Falling |
| 57 | Land Sword |
| 58 | Hard Land Sword |
| 59 | Same As 58 |
| 61 | Ledge Up Axe |
| 62 | Climb Up Axe |
| 63 | Climb Up |
| 64 | Climb Up Sword |
| 65 | Same As 64 |
| 66 | Climb |
| 70 | Sharpen Finish Axe |
| 71 | Sharpen Finish Sword |
| 101 | Overhead Slash |
| 102 | Side Slash |
| 103 | Rising Slash |
| 104 | Forward Slash |
| 105 | Overhead Slash To Side Connector |
| 106 | Rising Slash Recovery |
| 107 | Some Recovery (Wild Swing?) |
| 108 | Unknown |
| 109 | Rising Slash To Overhead Slash Connector |
| 110 | Poke To Side Slash Connector (Unused Since Iceborne) |
| 111 | Rising Slash To Overhead Slash Again? |
| 112 | Unsheathe To Side Slash |
| 113 | Wild Swing To Overhead Slash |
| 114 | Reload 1 |
| 115 | Air Reload |
| 116 | Ledge Reload |
| 117 | Reload 2 |
| 118 | Wild Swing Loop |
| 120 | Overhead Slash Sword |
| 122 | Discharge Thrust And Go |
| 123 | Discharge Loop |
| 124 | Discharge To ZSD Climb |
| 125 | Discharge Finish |
| 126 | From Thrust To Right Rising Slash |
| 135 | From Wildswing To Overhead Slash? |
| 136 | From Wildswing To Overhead Slash? |
| 137 | Unknown |
| 140 | From Reload To Sword? (Axe To Sword) |
| 141 | Sword To Axe |
| 142 | From Axe Fade To Overhead Slash? |
| 144 | Wild Swing Morph |
| 146 | Double Swing (From Right Rising Slash Or From Old Gen Upswing?) |
| 147 | Unknown To Sideswing |
| 148 | Unknown To Fade? |
| 149 | Unknown |
| 150 | Jump Axe Attack |
| 151 | From Ledge Axe Attack |
| 152 | From Climb Axe Attack |
| 153 | Axe Attack Land? |
| 154 | Air Sword Attack |
| 155 | From Double Slash To Overhead Slash |
| 156 | Sword To Fade Axe |
| 157 | ZSD Initiate? |
| 158 | Morph To Axe Jump Attack |
| 159 | Same As 158? |
| 160 | From Air To Slash Sword? |
| 161 | Same As 160 |
| 162 | Aerial Discharge? |
| 163 | Same As 162 |
| 164 | Rising Slide Slash |
| 165 | Slide Axe Attack |
| 167 | Unknown |
| 170 | From Unknown To Overhead Slash? |
| 171 | Same As 170 |
| 172 | From Rising Slash To Overhead Slash |
| 173 | Same As 170? |
| 174 | Same As 170? |
| 178 | Heavenward |
| 179 | Quick Thrust |
| 181 | New Axe Fade |
| 182 | From Overhead To Old Axe Fade? |
| 183 | From Rising Slash To Unknown |
| 184 | Walk Morph Slash |
| 185 | From Unknown To Old Fade? |
| 186 | From Unknown To Overhead Slash? |
| 187 | From Fade To Side |
| 188 | From Fade To Overhead Slash |
| 189 | Roll Morph To Axe |
| 190 | 189 To Side |
| 193 | Unsheathe To Reload |
| 200 | Clutch Discharge Thrust (Double Thrust?) |
| 201 | Clutch Discharge Loop |
| 202 | Unknown |
| 203 | Discharge On Clutch?? |
| 204 | Loop? |
| 205 | Unknown |
| 206 | Unknown |
| 207 | Unknown |
| 208 | Unknown |
| 214 | Stagger |
| 217 | Stagger |
| 221 | Bounce |
| 224 | Stagger |
| 227 | Stagger |
| 232 | Right Rising Slash |
| 233 | Left Rising Slash |
| 234 | Bridging Slash |
| 235 | Heavenward Flurry |
| 236 | Downward Swing (Hop?) |
| 237 | Old (Genu) Upward Swing |
| 238 | Old (Genu) Double Slash? |
| 241 | ZSD Climb |
| 242 | ZSD Strong Knockback |
| 243 | ZSD Strong Knockback Land |
| 244 | Weak Discharge Clutched |
| 245 | Weak Discharge Land |
| 260 | Right Rising Slash (From Heavenward) |
| 261 | To Double Slash |
| 262 | To Fade |
| 270 | Left Rising Slash |
| 271 | To Overhead |
| 272 | Bridging Slash |
| 273 | To Axe |
| 274 | To Hop Slash |
| 281 | Clutch Run Forward/Walk |
| 290 | Clutch Run Forward/Walk |
| 337 | Axe Back Roll? |
| 312 | Wild Swing To Slinger |
| 313 | Wild Swing To Slinger |
| 314 | Something To Overhead |
| 315 | Axe Big Overhead Slash |
| 335 | ZSD Climb |
| 336 | Clutch Attack Axe |
| 337 | Axe Roll Recovery From Clutch |
| 340 | ZSD To Clutch |
| 351 | Claw Recovery Axe |
| 355 | Claw Recovery Sword |
| 370 | From Slinger To Overhead Slash |
| 371 | To Forward Slash |
| 372 | To Wild Swing Morph |
| 451 | Absoulute Evasion (Axe) |
| 452 | Absolute Evasion (Sword) |
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files