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How to Edit Eye Color in mrl3 Files

AsteriskAmpersand edited this page Dec 10, 2019 · 3 revisions

Outdated Article

This article is outdated and kept for archival purposes.
Use the CrAs-T (Mrl3) Material Editor instead.

Documentation for the editor can be found here as well.

How to Edit Eye Color in mrl3 Files

If you look below for the identified floats,you can use the MHW Research templates to change them easily.

Here's an explanation from their comment:

"

The hex values are in Float for eye color. Float is 4 bytes in length.

RED: 03 26 86 3E = 0.26200876

GREEN: 5E 48 47 3E = 0.194612

BLUE: 37 6F 0C 3E = 0.137143

ALPHA (white underline): 00 00 80 3F

00 00 80 3F = 1.00 OR 100% 00 00 80 BF = -1.00 and can sometimes be used for colors to make something very dark in-game.

The second byte seems to greatly affect the intensity. 3E seems to be the general default. 3F makes the colors much more intense. Higher values (eg. 4F) tend to affect the surrounding colors, ie. eyewhites start changing color as well. "

Idlehands88 and UberGrainy

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