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How to create Crystal materials with Alpha Textures

Akkokoro edited this page Jun 16, 2020 · 2 revisions

MHW uses a preset map in specific for some monster Crystal details.

Acidic Glavenus and Velkhana share the same Texture on them, but with a change on it's hue.

To achieve this same result we can mimic a full new custom texture and recreate the Alpha map, by setting up a gradient that will cover the Crystal UV, and then drawing Thunder-like lines that will display 4 types of Grey Values.

Or we can just use again the same Texture from the game, only edit the Hue so it matches your project colors and adjust the crystals Mesh UVs on it.

Where to get the original texture asset: chunk\em\em124\00\mod\em124_00_ice_BM

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

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Model Tutorials

Effects Tutorials:

EFX Tutorials

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FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

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Quest Editing

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Monster AI Editing

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General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

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Miscellaneous Tutorials

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Outdated Tutorials

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