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Drowned
Drowned are an underwater zombie variant.
Drowned spawn in Oceans and Rivers as long as there is proper darkness.
Drowned spawn in packs in/around shipwrecks, with 1 pack spawning per chest⁽¹⁾.
Main page: Pickled
Pickled are functionally identical, except they are change visually when removed from water, and can drop sea pickles.
Some drowned spawn as special 'captains', which have a unique purplish, decayed texture⁽¹⁾ and functionality. Drowned Captains feature double⁽¹⁾ the health of a regular drowned, will always pickup items, will always spawn with a Trident and Conch, and can summon more drowned.
Some Drowned may spawn wearing Armor, which can be randomly enchanted. This functions in the same way Geared Zombies do.
Can be disabled via Config.
Bright blue parts of the Drowned's body, including the eyes and mouth, glow in the dark⁽¹⁾.
When in water, Drowned slightly tilt and bob their bodies⁽¹⁾.
When killed, drowned drop:
- 0-2 Rotten Flesh (+1 per looting level)
- 5 Exp + 1-3 per equipment (+6 if a Captain or Baby)
- 1 Gold Ingot (5% chance, +1% per looting level)
- Random Armor (If spawned wearing).
Main Hand (Mutually Exclusive):
- 6.25% spawn with a Trident⁽¹⁾. (100% spawn if a Captain).
- 3.75% spawn with a Fishing Rod⁽¹⁾.
Offhand:
- 3% spawn with a Nautilus Shell.
- 100% spawn with a Conch if a Captain.
Any Naturally spawned equipment has a 8.5% chance (+1% per Looting Level) to drop.
Nautilus Shells always drop.
Drowned are functionally very similar to zombies, with the exception that they prefer traveling through water, and are much faster in it. They also do not require oxygen.
Drowned can step up a full block while moving in in water, but not on land⁽¹⁾.
When in water, Drowned will swim to match their target, and move in to attack. If it is day, they will keep their lower body submerged in order not to burn.
Drowned that spawn holding a trident will use it as a ranged weapon. They move within 20 blocks of their target, and throw their trident every 1.5 seconds. This will not remove their trident, and tridents thrown by Drowned cannot be picked up.
If their target is within 3 blocks⁽¹⁾, the Drowned will instead move to melee attack them with the Trident.
Drowned Captains have the ability to spawn additional drowned, on a 10⁽¹⁾ second cooldown. This summoning is done by blowing their conch, which then spawns one drowned within 10 blocks of itself within water.
The specifics of the spawning are first these requirements:
- There are 5⁽¹⁾ or less drowned within 15 blocks of the Captain
- The Captain is targeting an entity within 10 blocks of itself.
If these requirements are met, 50 attempts are made to spawn in a drowned. Each attempt will be within a 10 block area, but will keep 3 blocks away from the Captain, and 2 Blocks away from any players. Summoned drowned will also never spawn in the same space as another mob, and can only spawn in water.
- isCaptain: Gives the drowned the captain texture, along with allowing it to summon. Note that summoning does not require the drowned to hold a conch.
| Version | Changes |
|---|---|
| 1.0.4 | Removed EntityAIMoveThroughVillage and fixed the headlayer of baby drowned not rendering. |
| 1.0.7 | Drowned now will not spawn in dimensions outside of the Overworld. |
- Drowned Captains are based on vanilla minecraft's 'leader' zombies, which is an obscure, forgotten feature. I (mod dev) think the feature is neat, and can be reworked into something cool, like the Drowned Captains are.
- The texture for Drowned Captains is based on vanilla minecraft's early drowned texture along with minecraft dungeons 1st variant drowned.
- In earlier versions of the mod, Drowned used gurgling sounds recorded by me (mod dev). They, uh, kinda sucked. Be glad I just use the vanilla ones.
- ↑ Features are configurable.