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Version 1.2.0
Sir Squidly edited this page Apr 3, 2025
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Version 1.2.0, referred to as Magic (and also Dolphins) Update, is a major update for Oceanic Expanse released on April 2, 2025.
It adds new uses for Pearls in Stagnants, Magic Conches, Underwater TNT, along with polishing many existing features.
- Activated by placing any Prismarine Blocks and/or Sea Lanterns within a 5x5 area around it.
- When active, targets any entities within line of sight, attacking with a laser.
- Having at lest 64 blocks makes it 'Elder', adding 4 to the Attack Damage, and giving Mining Fatigue within a short range.
- Emits a light level of 15.
- Crafted using 1 Conduit, 4 Bleak Mulch, 2 Pearls, and 2 Prismarine Crystals.
- TNT, that functions underwater!
- Removes some water when exploding.
- Crafted using 1 TNT and 1 Bleak Mulch.
- Plays the stored Conch sound, and creates a ranged effect:
- Effect based on the 'Resonance', which is attached to the Magic Conch when crafted.
- Has 32 durability.
- Crafted using 1 Pearl and 1 Conch.
- Cannot be given Mending or Unbreaking.
- Brewed with an Awkward Potion and a Tropical Slime Block.
- Gives the Seeping effect.
- Increases Horizontal Swim Speed.
- Granted by Dolphins.
- Affected entities spawn two Tropical Slimes upon death.
- Amount scales based on amplifier.
- Exclusive to the Heavy Boots.
- Bounces the user upon landing.
- Scales based on the fall height.
- Each level increases number of bounces.
- Has 2 levels.
- Neutral mob. Will call for help of nearby Dolphins when hurt.
- Follows sprint swimming Players, giving them Dolphin's Grace.
- Can be bred using Cooked Lobster.
- 10% chance to spawn as a Baby.
- Drops Fish on death.
- Requires Air occasionally, and will swim to the surface to get it.
- Summoned via the Captain's Call resonance.
- Owned by their Summoner
- Follows their Owner
- Attacks their Owner's Targets
- Defends their Owner from attackers
- Can be equip with items and headwear.
- Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head.
- Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand.
- Held Conduit Charms are passively used.
- Held Conchs and Magic Conchs are used when in combat.
- All else goes into the Mainhand.
- Can only hold 1 of any item.
- Items can be removed by interacting.
- Items are removed Mainhand first, then Offhand, last Headwear.
- Have 4 skins, randomly chosen when spawned.
- Inflicts Slowness and Descent for 10 seconds to nearby entities.
- Non-Player entities are given Slowness 2.
- Costs 1 durability.
- Summons a Drowned Shipmate, who is owned by the user.
- Summoned Drowned inherits the name of the Conch, if the Conch has a custom name.
- Costs 4 durability.
- Cost only applies if summon is successful.
- Grants Regeneration and Dolphin's Grace for 10 seconds to nearby entities.
- Inflicts Instant Health to nearby Undead mobs, dealing 6 damage.
- Throws nearby entities away from the user.
- Slowed growth speed by 75%.
- Growth speed further lowers by 1.25% per neighboring Dulse.
- Lowered drops to only 4 at max age.
- Always placed at the short state.
- Added all vanilla sound effects:
- Stomping
- Breaking
- Cracking
- Hatching
- Sneaking atop no longer can cause breaking.
- Turtles no longer can cause breaking.
- Spawns particles when placed atop Sand.
- Added vanilla sound effects when releasing the held entity.
- Reads NBT value
blockas the block to place when used, defaults to Water.
- Will convert held items:
- Gravel converts to Sand after 10 minutes.
- Sand and/or Red Sand converts to Pearls after 40 minutes.
- Shelly Sand converts into a Pearl after 5 minutes.
- This list is fully configurable.
- Moved launching functionality to a separate AI task.
- Removed the automatic closing when non-sneaking Players are near.
- Passively swim away from nearby Players.
- Children inherit persistence from the primary parent.
- Now faces their movement direction.
- Slowed water drag when hurt.
- Can now utilize Riptide if on a held Trident.
- Improvements made to targeting AI.
- Spawned Conch now has a random sound set.
- Uses Captain's Call for summoning Drowned.
- Equips Saddle to chest slot.
- Drops exact equipped Saddle when removed and/or on death.
- Molting drop now pulls from the
oe:gameplay/lobster_moltloot table.- Can be overridden by the
MoltLootTableNBT tag. - Loot table seed can be overridden by the
MoltLootTableSeedNBT tag.
- Can be overridden by the
- Children inherit persistence from the primary parent.
- Now faces their movement direction.
- Passively swim away from nearby Players.
- Children inherit persistence from the primary parent.
- Now faces their movement direction.
- Passively swim away from nearby Players.
- Children inherit persistence from the primary parent.
- Now faces their movement direction.
- Immune to evaporating when under the effect of Fire Resistance.
- Renders slightly larger when carrying an egg.
- Only have a 75% chance to place each Flowering Palm Leaves.
- Added an Enchantment Description for Nor's Rebound.
- Updated all logic to better function with Fluidlogged API.
- Added information for the Stagnant.
- #119 - Liquids from other mods cannot be bucketed.
- #123 - Waterlogged generation broken in modern Fluidlogged API versions.
- #128 - Mobs from the Drown Conversion List and/or No Drowning list fail within Fluidlogged API waterlogged blocks.
- #129 - Coral Blocks dry from Fluidlogged API waterlogged blocks.
- Fixed Entity list configs not working with modded entities.
- Fixed Icebergs improperly generating in worlds with a non-default Sea Level.
- Fixed Turtles breaking their own eggs.