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draw_square_rounded_colour

Thomas edited this page Aug 25, 2020 · 1 revision

draw_square_rounded_colour_

Does about the same as draw_square_colour, but has rounded corners. Just like the draw_square_colour function, it is compatible with the uiZ shaders. Always try to use this function instead of draw_roundrect if you are making an uiZ object.

Fun note: one of the very few functions that use the British spelling of the word "colour/color", but just because game maker also uses it for this function. I have nothing against either of these spellings, but I decided to generally use the word "color" instead of "colour" throughout this manual.

Parameters

  • draw_square_colourdraw_square_rounded_colour(x1, y1, x2, y2, color1, color2, color3, color4, alpha, xstretch, ystretch, advancedBlending):
    • x1: The x coordinate of the left side of your square.
    • y1: The y coordinate of the top side of your square.
    • x2: The x coordinate of the right side of your square.
    • y2: The y coordinate of the bottom side of your square.
    • color1: The colour of the top left corner.
    • color2: The colour of the top right corner.
    • color3: The colour of the bottom right corner
    • color4: The colour of the bottom left corner.
    • alpha: The alpha of the square.
    • xstretch: (in pixels) the distance on the x-axis between the (imaginary) 90 degree corner and the point at which the curve stops.
    • ystretch: (in px) the distance on the y-axis between the (imaginary) 90 degree corner and the point at which the curve stops.
    • advancedBlending: if true a lower performance but better looking blending method is used. If higher a worse looking but slightly faster method is used.
  • draw_square_rounded_colour_outlined(x1, y1, x2, y2, color1, color2, color3, color4, alpha, xstretch, ystretch, thickness): Draws a rounded rectangle with a border.
    • x1: The x coordinate of the left side of your square.
    • y1: The y coordinate of the top side of your square.
    • x2: The x coordinate of the right side of your square.
    • y2: The y coordinate of the bottom side of your square.
    • color1: The colour of the top left corner.
    • color2: The colour of the top right corner.
    • color3: The colour of the bottom right corner
    • color4: The colour of the bottom left corner.
    • alpha: The alpha of the square.
    • xstretch: (in pixels) the distance on the x-axis between the (imaginary) 90 degree corner and the point at which the curve stops.
    • ystretch: (in px) the distance on the y-axis between the (imaginary) 90 degree corner and the point at which the curve stops.
    • thickness: The thickness of the outline.

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