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texturemodes
Throughout this documentation you might find multiple references to "uiz_texturemode_...". These constants define different ways of displaying and scaling textures.
For example: A texture might be 16 pixels wide, but at some point in your ui that texture has to stretch a width of 100 pixels. What should happen then? Should the texture just scale? Or tile? That's what these constants define.
| Original image | If the sprite didn't have to be resized in any way. | ![]() |
| uiz_texturemode_fill | Take the entire sprite and stretch it over the entire surface | ![]() |
| uiz_texturemode_edgeless | Take the sprite, cut off it's border and stretch it over the entire surface. The reason this is used is to prevent certain smoothing issues from happening. Sometimes when a sprite is stretched a lot and blend interpolation is turned on in Game Maker, the edges of your sprite may blend with other textures, or transparent spots on the texture page. Use this if you get weird gradients or transparency issues around your texture. On your sprite you may need to add an extra border that suits the color of your sprite around it's edges. This mode may not have been implemented correctly everywhere. |
![]() |
| uiz_texturemode_tile | Take the entire sprite and tile it to fit. This may tile incomplete parts of sprite. The sprites will always be scaled at 100% | ![]() |
| uiz_texturemode_tilefit | Take the entire sprite and tile it to fit. This will only draw whole sprites. The sprites may be slightly scaled to accomodate whole sprites. | ![]() |
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline



