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spriteanimationbutton_setvalue

Thomas edited this page Dec 22, 2019 · 1 revision

uiz_spriteanimationbutton_setvalue(instance id,linearvalue,tovalue,update)
Takes a spriteanimationbutton and sets the value of that button, with ability to have to set it somewhere in the middle of an animation.
0-instance id: The instance id of a spriteanimationbutton.
1-linearvalue: A value from 0 to 1 showing how far the button should be in it's animation. Set to 0 if you want the entire animation to be ran and set to 1 if you want no animation.
2-tovalue: The new value that should be used and that the animation has to work to. Making this -1 will use whatever the button is doing at that moment.
3-update: Whether to send out an "update" signal. Setting this to false doesn't set update=true, while setting this to true does.

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