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uiz_draw_sprite_texturemode

Thomas edited this page Aug 25, 2020 · 1 revision

uiz_draw_sprite_texturemode_

Draws a sprite, using a given texture mode.

Functions

  • uiz_draw_sprite_texturemode(sprite, image, x1, y1, x2, y2, color, alpha, texturemode): Draws a sprite using a texturemode in both the vertical and horizontal direction.
    • sprite: The sprite to draw.
    • image: The sub image of the sprite to draw.
    • x1: The x coordinate of the left side of your sprite.
    • y1: The y coordinate of the top side of your sprite.
    • x2: The x coordinate of the right side of your sprite.
    • y2: The y coordinate of the bottom side of your sprite.
    • color: The colour with which to blend the sprite. c_white is to display it normally.
    • alpha: The alpha of the sprite (from 0 to 1 where 0 is transparent and 1 opaque).
    • texturemode: The texture mode to use to draw the sprite.
  • uiz_draw_sprite_texturemode_horizontal(sprite, image, x1, y1, x2, y2, color, alpha, texturemode): Draws a sprite using a texturemode in the horizontal direction. In the vertical direction, uiz_texturemode_fill is used.
    • sprite: The sprite to draw.
    • image: The sub image of the sprite to draw.
    • x1: The x coordinate of the left side of your sprite.
    • y1: The y coordinate of the top side of your sprite.
    • x2: The x coordinate of the right side of your sprite.
    • y2: The y coordinate of the bottom side of your sprite.
    • color: The colour with which to blend the sprite. c_white is to display it normally.
    • alpha: The alpha of the sprite (from 0 to 1 where 0 is transparent and 1 opaque).
    • texturemode: The texture mode to use to draw the sprite.
  • uiz_draw_sprite_texturemode_vertical(sprite, image, x1, y1, x2, y2, color, alpha, texturemode): Draws a sprite using a texturemode in the vertical direction. In the horizontal direction, uiz_texturemode_fill is used.
    • sprite: The sprite to draw.
    • image: The sub image of the sprite to draw.
    • x1: The x coordinate of the left side of your sprite.
    • y1: The y coordinate of the top side of your sprite.
    • x2: The x coordinate of the right side of your sprite.
    • y2: The y coordinate of the bottom side of your sprite.
    • color: The colour with which to blend the sprite. c_white is to display it normally.
    • alpha: The alpha of the sprite (from 0 to 1 where 0 is transparent and 1 opaque).
    • texturemode: The texture mode to use to draw the sprite.

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